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Re: Journeywar
Posted: 14 Aug 2012, 00:04
by PicassoCT
Yes, we cant!
Re: Journeywar
Posted: 17 Aug 2012, 14:30
by rattle
they remind me of the deathtrap plants from albion...

Re: Journeywar
Posted: 17 Aug 2012, 18:03
by BaNa
rattle wrote:they remind me of the deathtrap plants from albion...

god i loved the hell out of that game
Re: Journeywar
Posted: 20 Aug 2012, 01:54
by PicassoCT
changed the legs a bit.. still find them decent though..

Re: Journeywar
Posted: 23 Aug 2012, 02:29
by PicassoCT
http://springfiles.com/spring/games/jw-alphav-0003
some newer version.. has bugs though.. so be carefull
Re: Journeywar
Posted: 24 Aug 2012, 14:04
by PicassoCT
Re: Journeywar
Posted: 01 Sep 2012, 01:51
by PicassoCT
Well, its op-viciously not scripted yet, so no gushing blood fountains, no last crawlinganimations (+ knorkes bloodtrail decal :)
Re: Journeywar
Posted: 03 Sep 2012, 22:38
by PicassoCT
As pressureline stated right.. i need to introduce the concepts of my game. Otherwise fun is bound to not happen.
So i made a loadscreen, and plan to do some more.
Criticism? Please speak right into this pipe-microphone, which looks suspiciously like a pumpgunbarrel.
Re: Journeywar
Posted: 04 Sep 2012, 01:36
by zwzsg
*indefinitely
*luxury
*apartments
Re: Journeywar
Posted: 04 Sep 2012, 13:12
by PicassoCT
Thanks for the typo corrections :D
Re: Journeywar
Posted: 07 Sep 2012, 15:23
by PicassoCT
wth
Re: Journeywar
Posted: 09 Sep 2012, 00:46
by PicassoCT
Code: Select all
unNeg(((((math.ceil(math.sqrt((xCoord-halfLife)^2+ (zCoord-halfLife)^2))-(inRange-halfLife))*-1)+totalRange)*((EndHeight-StartHeight)/totalRange)))+ StartHeight
Isnt it beautifull... and slowly grows out of the ground.. and no hidden terraformin costs.. no extra attention needed...the hidden costs of those stuff is in most games to high. Nobody has the time for complex stuff in the heat of battle- so it remains rarely used. Unless..
it grows on you
Re: Journeywar
Posted: 09 Sep 2012, 01:17
by smoth
that looks awesome!
Re: Journeywar
Posted: 10 Sep 2012, 22:23
by rattle
PicassoCT wrote:
Well, its op-viciously not scripted yet, so no gushing blood fountains, no last crawlinganimations (+ knorkes bloodtrail decal :)
now I get it.... this is mutant goatse man and he's got an old bottle of wine stuck in his bottocks!
Re: Journeywar
Posted: 10 Sep 2012, 22:52
by PicassoCT
Its his fucking gallium-galle.. it wiggles and sprays predator green liquids ...
:)
I have goatse in there allright, but not so obviously :D
Re: Journeywar
Posted: 11 Sep 2012, 17:11
by Cubex
zomg greenz peniz lolz
Breaking News from Box Newz:
People who played JW has been traumatized by a giant walking pieces of flesh. 1826 People where at policestation claiming to see giant flying putrefacted dragons with opened body without leaving any trail of blood... now we will let yours a advertisement of our sponsorz:
http://www.youtube.com/watch?v=fh8VfFH7 ... age#t=280s
Re: Journeywar
Posted: 13 Sep 2012, 19:58
by PicassoCT
Well, i thought.. what if i overdo it.. make the Centrail aka Combine to evil. I mean.. there is a point where it becomes slapstick.. so i took a slight turn - and present to you a "Alternative Energy Source on a biological basis, that will raise the moral reputation of the Universal Union (and should that not work out, at least its energy-level)".

The new ex-enemy reception area...
If your sniper drags enemy corpses to your industry bait buildings, they get dissassembled to become a guaranteed (green (if you are red/green colourblind)) energysource. Now thats what i call a afterlife, and if there is a moral of the story, its that not a single bit got wasted.
+ You can drag infantry with those harpoons there too.. soo bring out your dead.
Re: Journeywar
Posted: 13 Sep 2012, 21:26
by Blackdutchie
How is the Sniper's harpoon operated? I tried a while ago with the newest build then available but couldn't get my head around it.
basically a loading crane.. the crane arm is a a chain of elements, who read the ground beneath, and by some cases, estimate if the rope is going over the hill - or uses this one as a new heightmax- or if the transported good is hanging free. Ill upload it once its bugfree.. also want to add the sideway collisiondetection and delay first.. also optimization..
Re: Journeywar
Posted: 13 Sep 2012, 21:46
by KaiserJ
stranger and stranger with each passing update; cannot wait to try this
Re: Journeywar
Posted: 13 Sep 2012, 22:48
by PicassoCT
How is the Sniper's harpoon operated? I tried a while ago with the newest build then available but couldn't get my head around it.
basically a loading crane.. the crane arm is a a chain of elements, who read the ground beneath, and by some cases, estimate if the rope is going over the hill - or uses this one as a new heightmax- or if the transported good is hanging free. Ill upload it once its bugfree.. also want to add the sideway collisiondetection and delay first.. also optimization..
