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Re: Complete Annihilation News
Posted: 22 Aug 2008, 12:42
by Machiosabre
not to offend whoever made it, but the new shadow model in test looks much worse than the original, same with the thunder from a while ago.
I hope CA doesn't adopt some "any model that isn't from TA is automatically better" policy.
Re: Complete Annihilation News
Posted: 22 Aug 2008, 12:56
by AF
From an aesthetics point your right.
From a legal point no. Its not as simple as pure looks.
Re: Complete Annihilation News
Posted: 22 Aug 2008, 13:00
by Machiosabre
if these were the last two models to be replaced, I'd agree.
Re: Complete Annihilation News
Posted: 22 Aug 2008, 14:40
by Crayfish
Once OTA content is eliminated, looks will become more important and people can remodel unpopular units.
Personally I believe that most changes so far have been aesthetically better, as well as legally. Agree that some could be improved though.
Re: Complete Annihilation News
Posted: 22 Aug 2008, 14:49
by Otherside
the problem is people get lazy once they commit a model they just rarely go back to it and fix it and make it look better. Thats the problem some of the current replacements need work but people dont go back to them (spherebot is the only exception it seems).
Re: Complete Annihilation News
Posted: 22 Aug 2008, 15:35
by Raxxman
One problem is an overall lack of coherence in units.
Spherebot looks great, but nothing like the majority of the other ARM kbots. In fact the core Morty looks more like the Spherebot than anything other than the new (awesome) warrior model.
Re: Complete Annihilation News
Posted: 22 Aug 2008, 15:42
by Otherside
maybe cos none of the other arm kbots have been done O_o
Re: Complete Annihilation News
Posted: 23 Aug 2008, 10:32
by Kaine
Machiosabre wrote:not to offend whoever made it, but the new shadow model in test looks much worse than the original, same with the thunder from a while ago.
I hope CA doesn't adopt some "any model that isn't from TA is automatically better" policy.
Its a work in progress, and its being worked on.

I didn't want to keep it from the first screenshot either, but these things can always improve.
Re: Complete Annihilation News
Posted: 23 Aug 2008, 11:12
by jK
Machiosabre wrote:I hope CA doesn't adopt some "any model that isn't from TA is automatically better" policy.
+1
Re: Complete Annihilation News
Posted: 23 Aug 2008, 13:45
by KingRaptor
I considered a number of things to say, such as admitting that the first version was pretty mediocre, but eating Krow is painful and wastes good lulz, so instead I will say this:
Machiosabre wrote:not to offend whoever made it, but the new shadow model in test looks much worse than the original
YUOR MOM
Re: Complete Annihilation News
Posted: 23 Aug 2008, 20:10
by CarRepairer
jK wrote:Machiosabre wrote:I hope CA doesn't adopt some "any model that isn't from TA is automatically better" policy.
+1
-1
Re: Complete Annihilation News
Posted: 23 Aug 2008, 21:18
by Hoi
=0, Yes, CA's makers are saying that CA sucks!
YYYYYYYEEEEEEEEAAAAAAHHHHHHHH
Re: Complete Annihilation News
Posted: 23 Aug 2008, 23:24
by manored
I personally think that the new models are indeed ugly, but in their ugliness they look tough, and thats how a war machine should look :)
Re: Complete Annihilation News
Posted: 24 Aug 2008, 04:14
by Saktoth
The problem with the new shadow is not its quality or lack of quality, it is that it doesnt match any of Mr.D's models.
They're going to form the basis of core, so any new models must be consciously designed to match them.
If anything, this is channeling az's bats, which were unpopular regardless of the the fact they werent open source.
Arm is more open to interpretation and its design is still being finalized.
Re: Complete Annihilation News
Posted: 25 Aug 2008, 08:32
by CarRepairer
Automatically generated widget guide for CA:
http://trac.caspring.org/wiki/WidgetGuide
Re: Complete Annihilation News
Posted: 25 Aug 2008, 08:34
by Hoi
You made some of them? didnt know you know lua.
Re: Complete Annihilation News
Posted: 25 Aug 2008, 09:19
by CarRepairer
Not just that, the guide is generated using lua. As well as det's l33t server administration skills.
Re: Complete Annihilation News
Posted: 25 Aug 2008, 09:22
by Hoi
Well, ca has alot of cool widgets/gadgets, I might need to
*BORROW* them

Re: Complete Annihilation News
Posted: 25 Aug 2008, 14:46
by Crayfish
Just played a con start game where one team all went chickens.
Con start is awesome, but chickens need some rudimentary balancing if they're included as an option (and if it is, shouldn't it be a faction option rather than com morph?). All T1 chicken is way op, cost and buildtime are nothing like they should be.
Re: Complete Annihilation News
Posted: 25 Aug 2008, 15:08
by smoth
I do not see many shots of new units etc....
