Page 45 of 418
Posted: 11 Oct 2007, 16:44
by rattle
The torso is just a box and I kept the edgeloops because I wasn't quite finished with it (the back that is).
The fngers is why I need help. I know how to model low poly hands I just can't paint them. Painting with a mouse sucks ass... :(
Posted: 11 Oct 2007, 18:34
by Zpock
That's the problem with adding small details, it's impossible to UV/texture, or at least not worth the effort. Just put all those polygons in a corner and put a single color over there.
Posted: 11 Oct 2007, 20:40
by rattle
That's the idea...

Anyway I fail at painting the top/bottom section.
Posted: 12 Oct 2007, 01:30
by Crampman
My tonight's stupid idea : sort of super-weapon-thingy...
Need more work on the bottom, maybe...?
Texturing/animating tomorrow...
Posted: 12 Oct 2007, 05:06
by TheRegisteredOne
Crampman wrote:My tonight's stupid idea : sort of super-weapon-thingy...
Need more work on the bottom, maybe...?
Texturing/animating tomorrow...
spinning wheel of doom
Posted: 12 Oct 2007, 06:46
by Pressure Line
Crampman wrote:My tonight's stupid idea : sort of super-weapon-thingy...
Need more work on the bottom, maybe...?
Texturing/animating tomorrow...
less detail on teh barrels, and more of an obvious mechanism for turning on the bottom perhaps.
Posted: 12 Oct 2007, 08:50
by smoth
obvious mechanism could be handled by a gear track on the bottom. I like the detail on the guns though.
I would wait until it is textured as that is where I figured the the obvious tiny crap was going to be handled.
Posted: 12 Oct 2007, 11:43
by KDR_11k
It looks like it's meant for an FPS, could use a more detailled base then. For Spring I'd suggest using alpha for those firing mechanisms ont he barrels.
Posted: 12 Oct 2007, 12:05
by Crampman
The firing mechanism will be animated, of course, and I was thinking about mechanisms for turning the bottom.
But a gear could be pretty difficult to handle, didn't Argh got some trouble with a similar problem ?
For the texturing, I'll use 3do for now, I could spend days and days UVmapping this, and many more days texturing...I prefer go on scripting, and if someone want to texture this
Due to the size of this unit, and probably the cost (I don't have any plan to use it in a mod, this is just for fun. So if someone want it for his mod, no problem), there won't have many things like that on the map.
Posted: 12 Oct 2007, 20:46
by rattle

There, finished and UV mapped. Gonna give it some firearms and melee weapons I think.
uh
Posted: 12 Oct 2007, 21:11
by rcdraco
I like to stray away from the gun in crotch designs. For obvious reasons.
Posted: 12 Oct 2007, 21:25
by rattle
What, never seen a naked robot?
Posted: 12 Oct 2007, 22:29
by Guessmyname
Yeah. About the only TA unit that wears clothes is the Core Commander and his skirt
Posted: 13 Oct 2007, 01:46
by Warlord Zsinj
Heh, pelvic thrust attack ftw
Posted: 13 Oct 2007, 03:52
by Mooseral
That huge superweapongunthingy is actually kinda neat... and as long as those blades on the edges of the barrels don't have too many 3D greebles on them they shouldn't take up too many polies.
As far as the turning mechanism, it looks almost rail gun-ish. It might be maglev, running on that reasoning, seeing as it isn't exactly modern tech.
Me likes random bladey thingies on barrels. Makes it moar poaintaih.

Posted: 13 Oct 2007, 12:05
by Crampman
Done :

Posted: 13 Oct 2007, 15:22
by Snipawolf
A real texture would kick ass 1000 percent more...
Posted: 13 Oct 2007, 18:03
by Crampman
I know that, but texturing this is far beyond my skills.
I'll have to make a few bugfixes in the script, and, if someone wants it, I'll release it.
Posted: 19 Oct 2007, 22:16
by Guessmyname
Say hello to my latest insane mechanical creation!

hmm
Posted: 19 Oct 2007, 22:29
by rcdraco
Looks like a supergundam, get someone to animate it, I wanna see it ingame. :D