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Re: P.U.R.E. 0.55
Posted: 23 May 2008, 11:23
by clericvash
Argh wrote:If you did, I've lost it

I have just about everything else, though, including the last of the buildings. Since I don't know how long it's going to be, until beta-tests can begin, meh, I'll just try to get as much done as possible...
Take your time we all appreciate the hard work you put into it, i just can't wait for what i know will be a fantastic release and the best mod available for spring.
Re: P.U.R.E. 0.55
Posted: 23 May 2008, 12:03
by Guessmyname
*wants to make a statement confirming that fact, but can't because all the other projects he's involved in will tear him in half for doing so...*
@Argh: I'll send you them when I get home.
Re: P.U.R.E. 0.55
Posted: 23 May 2008, 13:32
by KDR_11k
clericvash wrote:the best mod available for spring.
You must have some really extensive knowledge of the mod...
Re: P.U.R.E. 0.55
Posted: 23 May 2008, 13:34
by Otherside
clericvash wrote:
Take your time we all appreciate the hard work you put into it, i just can't wait for what i know will be a fantastic release and the best mod available for spring.
i will quote red alert 1 intro
Only time will tell..
so Argh release nao

Re: P.U.R.E. 0.55
Posted: 23 May 2008, 13:42
by Guessmyname
Ain't hype just a wonderful thing?
Re: P.U.R.E. 0.55
Posted: 23 May 2008, 13:43
by Otherside
Guessmyname wrote:Ain't hype just a wonderful thing?
yes but usually most stuff nowadays is overhyped
Re: P.U.R.E. 0.55
Posted: 23 May 2008, 15:32
by Erom
I've deliberately left myself out of beta for this since (A) I'm not online at all, and thus not a very useful data point, and (B) My computer sucks, and thus not a very useful data point, and (C) I'm packing up to change states so I don't have a lot of free time right now...
All of that said, I can't wait for this, so you jerks in beta better haul your ass and help Argh get this ready for release like yesterday! I'm watching you!
Re: P.U.R.E. 0.55
Posted: 23 May 2008, 17:51
by Guessmyname
Sent the model pack off to Argh.
Re: P.U.R.E. 0.55
Posted: 23 May 2008, 21:04
by Argh
"Best" is a very subjective word. I'm just building a game I actually want to play.
Re: P.U.R.E. 0.55
Posted: 23 May 2008, 22:25
by Guessmyname
I'm just doing it because it's fun to create stuff, and I can go completely nuts with unit designs for PURE

Re: P.U.R.E. 0.55
Posted: 24 May 2008, 13:04
by Guessmyname
As proof of the above, here's an air transport for the Human Resistance. I call it the Hammerhead (the original concept had a 'hammerhead' style double bridge. In the model, that just ended up being the frontal engines...)
Furthest: landed
Centre: Default pose (for animating etc)
Closest: In-flight
Re: P.U.R.E. 0.55
Posted: 24 May 2008, 17:33
by clericvash
Guessmyname wrote:As proof of the above, here's an air transport for the Human Resistance. I call it the Hammerhead (the original concept had a 'hammerhead' style double bridge. In the model, that just ended up being the frontal engines...)
Furthest: landed
Centre: Default pose (for animating etc)
Closest: In-flight
That looks fricken wicked!!
Re: P.U.R.E. 0.55
Posted: 24 May 2008, 19:00
by imbaczek
Reminds me of Dune2's carryall. This means it's made of win.
Re: P.U.R.E. 0.55
Posted: 24 May 2008, 20:40
by Argh
Looks cool. Almost done with what I've been working on, should be out tonight sometime.
Re: P.U.R.E. 0.55
Posted: 25 May 2008, 07:02
by Warlord Zsinj
Re: P.U.R.E. 0.55
Posted: 25 May 2008, 10:00
by rattle
...wich looks like a flying penis
Re: P.U.R.E. 0.55
Posted: 25 May 2008, 10:41
by Guessmyname
*fails to see the resemblance*
Re: P.U.R.E. 0.55
Posted: 25 May 2008, 12:21
by clericvash
Guessmyname wrote:
*fails to see the resemblance*
Re: P.U.R.E. 0.55
Posted: 25 May 2008, 12:41
by Warlord Zsinj
Just in the way it flies with it's rear section elevated, a bit like a wasp.
Re: P.U.R.E. 0.55
Posted: 28 May 2008, 02:23
by Argh

The Resistance Heavy Mech. Original concept by Guessmyname, with substantial alteration by me, paint by me.
Oh, yeah, and I think I'll start Beta tonight.
I
think enough of Spring is working again now, although ATi-card users may still have some problems, etc. I'll send details via PM after doing some final testing runs.