Re: Kernel Panic
Posted: 14 Jan 2009, 11:48
give home bases a mid-range weak aa-turret?
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
I'm afraid that changing all wortkertimer to 1 would cause plenty and plenty of errors due to Spring rounding error (buildpower has a granularity of 32 as far as I've been told.) But I agree that it would be nice to have the buildtime in second. However, instead of editing the actual builtime and buildpower, I want to edit the tooltip. Also, this way I would also remove the metal and energy cost, production, and consumption, and maybe add KP-only info (such as homebase build speed bonus, charge of specials, ONS status, number of virtual packet lost if port lost, etc..).Google_Frog wrote:Also give all constructors and factories a workertime of 1 so that build costs are easier to interpret. Also find some way to display the build speed bonus that the kernal gets from owning extra sockets.
KDR_11k wrote:The problem was with the stupid Marble Madness map that's still highly popular
Marble Madness is a very fine KP map. The geo close together are a good thing, it means you don't spend the first 5 mins building without seeing enemy, and it makes it the only map where the placing of cons during construction plays a big role (they need to be positionned in a way they can protected and don't block your other units). Plus it always gives me a thrill to build a socket on Marble Madness with a lone cons and seeing the enemy on the socket just next to it and praying for him to not make a move before I gather more bits.Pxtl wrote:its main flaw is that it has too many vents that are too close together.
No, don't "reversion" MM. However, yes, it would be nice to have another KP map with a new design and a size somewhat around Digital Divide. I'll probably make one some day.Sertse wrote:How about re-versioning MM to a more appropriate scale?
By making this, I realised that some faction have different workertime for their homebase and minifac. More precisely, all workertime are 128, save for the socket, thminifac, and window. Right now my widget is assuming a fixed workertime of 128 for translating builtime in seconds. I guess I could check for builders in the group of selected unit, and use the workertime found there. But what if both an assembler and a socket were selected? Then I would have to somehow determine who does the button belongs to, several more lines of complex code. And what if both a socket and kernel are selected and the tooltip is about the bit?zwzsg wrote:I'm afraid that changing all wortkertimer to 1 would cause plenty and plenty of errors due to Spring rounding error (buildpower has a granularity of 32 as far as I've been told.) But I agree that it would be nice to have the buildtime in second. However, instead of editing the actual builtime and buildpower, I want to edit the tooltip.Google_Frog wrote:Also give all constructors and factories a workertime of 1 so that build costs are easier to interpret. Also find some way to display the build speed bonus that the kernal gets from owning extra sockets.
the "official" version, im confused due to the fact that springdownloader gives me 12379152 different kernel panic versions to download ?I updated http://jobjol.nl/1683 and http://jobjol.nl/1684 because new Spring version made me make new installer and new single player launcher.
the op = the original poster, aka thread starterzwzsg wrote:What's OP?
The lastest "official" version is Kernel Panic 3.1.
http://jobjol.nl/1683
http://jobjol.nl/1684
http://jobjol.nl/1685
Will install the same version of the Kernel Panic mod. The difference is that http://jobjol.nl/1683 installs everything (Spring, the mod, the maps, ...), http://jobjol.nl/1684 is a zip containing the mod and the maps and the Single Player Launcher, http://jobjol.nl/1685 is just the mod.
If you're a bit lost I suggest going with the complete installer: http://jobjol.nl/1683 (works fine even over an existing Spring install)