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Re: Journeywar

Posted: 21 May 2012, 00:51
by PicassoCT
http://www.youtube.com/watch?v=rXlpOAh0AgU

headcrabshelled..

And dinner is ready..
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Its not perfect but cooked with love

Re: Journeywar

Posted: 28 May 2012, 19:25
by PicassoCT
plan in some travell time to your next beach visit.. the water has gone for a walk

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Re: Journeywar

Posted: 28 May 2012, 22:25
by smoth
PicassoCT wrote:Image
nice

Re: Journeywar

Posted: 29 May 2012, 02:07
by PicassoCT
thx smoth

Re: Journeywar

Posted: 30 May 2012, 02:10
by PicassoCT
well.. it was open sourche before.. its still open source now.. just upped in a repo..

guess i should make a great fuss and waste precious champagne by throwing a bottle towards google..

https://code.google.com/p/journeywar/
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Re: Journeywar

Posted: 05 Jun 2012, 20:20
by PicassoCT
Just hypin it up for Dishonored.. game deserves it.. and Arkane Studio deserves it all the more.
http://www.youtube.com/watch?v=VM7t2yei ... h_response

Re: Journeywar

Posted: 06 Jun 2012, 00:46
by PicassoCT
Well, Beherith works now.. onwards to another creature..
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i know compared to other mods.. progress is slow.. its just.. i realize how bad some of my earlier work is, and start redoing it on the way.. and that makes you slow..

Re: Journeywar

Posted: 07 Jun 2012, 04:16
by MidKnight
Try to redo only what is absolutely necessary to start releasing things. If you go about giving everything a do-over, you'll get stuck and never release anything.

Derek Yu says it well: http://makegames.tumblr.com/post/113662 ... ing-a-game
See point 11.

Re: Journeywar

Posted: 07 Jun 2012, 04:57
by smoth
speak from your own experience.

Re: Journeywar

Posted: 07 Jun 2012, 15:08
by PicassoCT
fine.. if the dropper gliding down the rope is shot.. it wont fall down .. you decided that.. i wash my hands in that strang red pool of goo over there.. wich is almost equivalent to innosence.

But, hell yeah, youre right.

Re: Journeywar

Posted: 07 Jun 2012, 22:55
by MidKnight
smoth wrote:speak from your own experience.
Well, it's why Orange isn't done yet. I thought I was making a fun little 2D game, and now I've got visions of Unity and distance field-based graphics and it's unlikely it'll be done anytime in the next year.

Re: Journeywar

Posted: 07 Jun 2012, 23:07
by PicassoCT
But if a design doesent work.. im allowed to refactor it.. i mean if it is not done yet, im still allowed moving.

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For example reworked the conTruck.. the yellow-golden colour is reserved for the full-citizens of the centrailConfederacy colourschemewise.. it never hit me, until i imagined it driving like a golden pimped truck down the alleys into the djungle.

Re: Journeywar

Posted: 08 Jun 2012, 00:18
by smoth
Picasso, exactly, sometimes you learn things doing the work and end up realizing that you could have done something better. You then go back and clean that up. It is a balance thing. Mid is suggesting a polarized view from his limited experience. You don't always redo something but when you do it is often because you felt it was needed. IRL there are lead artists to control style, here you sometimes have to update shit.

Re: Journeywar

Posted: 09 Jun 2012, 01:38
by PicassoCT
Image

Re: Journeywar

Posted: 09 Jun 2012, 02:55
by smoth
probably should try adjusting the brightness/contrast a bit as the details are too low in contrast to maintain their detail at distance.

Re: Journeywar

Posted: 09 Jun 2012, 13:26
by knorke
picking up cans, 500 per minute!

Re: Journeywar

Posted: 10 Jun 2012, 01:09
by PicassoCT
thx.. that can collector.. is not a collector.. but that would make for a nice easter egg.. truck tries to collect a garbage can and phails.. so the combine need your help to keep it clean


ah.. yes.. the trap.. basicallly its a trapdoor, driven by the impact of whatever hits it.. so your inertia powers the knifes that cut you. Found it would make a nice homage to valves little phy_sick games :D
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Now.. all we need to do is bring it to live.. let the crane arcweld on the buildings. Drop those containers. And get that buildingAnimationUnitOnline

Re: Journeywar

Posted: 25 Jun 2012, 10:02
by PicassoCT
https://rapidshare.com/files/1934718515/journeywar.sdz

A testversion.. you got to make it a sdd to get it to work.

Re: Journeywar

Posted: 27 Jun 2012, 23:17
by PicassoCT
Altered the nanocolour today.. Currently running testgames. Debugging the Electrify Gadget and the LandLord Gadget.

Build Animation works.
Reduced the Range of the contrain, so it wouldtn kill every infantry it even just passes by.

Todos next points on the list are the basic buildings of the journeyman. One good thing i avoided realising them for so long is, that im better at a lot of things now.

TODO:
[]BuildCocon and DeadRemains
[]GHOSTDANCER + SHADOW
[]Ovary
[]Fireflowers

German documentation over fractals:

http://www.youtube.com/watch?v=RcJzfEYM0es

Re: Journeywar

Posted: 01 Jul 2012, 20:30
by PicassoCT