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Posted: 23 Jan 2007, 02:02
by penticrack
is there a working version for spring out there?
Posted: 23 Jan 2007, 07:25
by yuritch
j5mello wrote:...also someone needs to go over the MOSPACT units and give units the amphibious tag that are amphibious in real life.
The problem is, those units (light vehicles like BRDM-2) aren't "amphibious" in Spring sence (they don't travel on the sea floor) - they are "upright=0 hovers" and that is currently not supported by the engine.
Of course, ALL the battle tanks have underwater driving equipment that allows them to go up to 5 meters deep, but that still is far from what Spring "amphibious" tag means.
Posted: 23 Jan 2007, 07:54
by maestro
T-80 isnt amphibious, just some 'deep fording' capability (after half hours seal holes and set the snorkel for 5m fording)...
The reason nothing is amphibious...
1st. In the past test it have a bad effect, BMP-3 being #1 frigate killer
2nd. Most Real amphibious vehicle usually aint capable to fire from water (except, perhaps, the evil 2s25)... not sure if that must be modeled though
3rd and main reason I want to wait if multiple speed well be possible in Spring engine. BMP speed on land probably up to 60+ kph but in water its speed mostly about 6 kph
Well, and these days Im beleaguered by models...
if someone can do neat UV map of my new 800 poly A-50 Mainstay model so I can paint it that will be great help

Posted: 23 Jan 2007, 07:56
by smoth
picture and model file?
Posted: 23 Jan 2007, 11:05
by FLOZi
2nd. Most Real amphibious vehicle usually aint capable to fire from water (except, perhaps, the evil 2s25)... not sure if that must be modeled though
3rd and main reason I want to wait if multiple speed well be possible in Spring engine. BMP speed on land probably up to 60+ kph but in water its speed mostly about 6 kph
Both are possible in Spring
Posted: 23 Jan 2007, 13:55
by penticrack
penticrack wrote:is there a working version for spring out there?
?
Posted: 23 Jan 2007, 21:14
by wally
penticrack wrote:penticrack wrote:is there a working version for spring out there?
?
I think that should work with latest spring:
http://www.fileuniverse.com/?p=show&a=it&id=3635
Posted: 24 Jan 2007, 09:40
by maestro
FLOZi wrote:2nd. Most Real amphibious vehicle usually aint capable to fire from water (except, perhaps, the evil 2s25)... not sure if that must be modeled though
3rd and main reason I want to wait if multiple speed well be possible in Spring engine. BMP speed on land probably up to 60+ kph but in water its speed mostly about 6 kph
Both are possible in Spring
hooooooooooooooooooooooooooiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii!!!
floooooooooooooooooooooooooooozzzzziiiiiiiiiiiiiiiiiiiii!!!
how to do the 'move much slower on water' thing.... ??
Also I heard aircraft can landing over water already... have you tryi it ?
maybe time for 1944's a6m2n reisen/catalina and WD's Albatross & Chaika :)
Posted: 24 Jan 2007, 13:52
by FLOZi
using the new set MAX_SPEED in the script, and detecting being over water in the TA way using setSFXOccupy.
Posted: 24 Jan 2007, 21:21
by udm
I'm really intrigued by this mod. I really like modern warfare
Maestro, if I helped out with modelling, what are the chances of ensuring they'll be in the game? I can use Lightwave, but I've never implemented my models in any game before. This would be a great opportunity to learn more about implementing models ingame
PM me for my previous works. This forum doesn't let me post up hyperlinks
Btw maestro, anda cakap malayu?
Posted: 25 Jan 2007, 12:03
by maestro
hi thx for the reply... Im Lightwave too :)
I dont 'cakap melayu' tetapi bicara dalam bahasa Indonesia, It is not melayu, Indonesia, Indonesia, Indonesia!
Thx for the offering of the model, just send the sample model to my site...
to do model for Spring is easy...
the difference with non game modeling :
1. check the polycount WD use about 300-600 quad on average.
2. Spring only support one channel of texture, so forget about lightwave beauty of lightwave procedurals, self ilumination etc. All you do is UVmap the model and and paint single texture over it
3. Smoothing border (in Lightwave created by cut and paste model) not supported.
Instead it support 'smoothing group' a feature not supported by Lightwave so to make smoothing group you must physically cut and separate the model except you have an UVmapper PRO or other excellent UV mapping tools.... check my 'Upspring tutorial' for more info and sample
4. Dont forget who's the boss

Posted: 25 Jan 2007, 12:26
by udm
Heh I'm not Malay, but I'm from Singapore and I've got Malay friends. I can only understand a bit of the language heheh
So I'll just model and send the file to you in .lwo? PM me your email, if you've got MSN Messenger, that'll be even better, we can chat through there. Yeah you and GZ are the bosses, but I'd like to contribute too in terms of new units and stuff
Posted: 25 Jan 2007, 13:50
by manored
Nice mod! Did you ever tough about making it second world war based? Personally I think that a mod with ability limitations like the ones of world war 2 you be realy nice!

Posted: 25 Jan 2007, 15:46
by udm
Posted: 25 Jan 2007, 17:03
by FLOZi
Thank you.

Posted: 26 Jan 2007, 04:25
by maestro
hi udm pm me your email too so I can send you examplee of WD model so you can check what level of detail is WD standard....
Also I hopes you can do UV map too (I can do the skin but too dont have time to spray UVmap

)
for my TAspring modeling tutorial you can download here
http://fileuniverse.com/?p=show&a=it&id=4065
Posted: 26 Jan 2007, 04:27
by maestro
ps :
If you want we can add singapore Bionix too :)
Posted: 17 Feb 2007, 01:50
by MadRat
You guys might consider contacting these guys for some of their models:
http://mods.moddb.com/8478/real-war-mod/image-gallery/

M1128 Stryker MGS

M1126 Stryker ICV

M109A6 Paladin

BTR-90

M6 Linebacker

T-90A

M2A3 Bradley

J-10

J-11
[/img]
Posted: 17 Feb 2007, 02:10
by MadRat
Posted: 17 Feb 2007, 18:06
by j5mello
V:GO won't release their models. Some one asked earlier in the dev cycle and they said its not gonna happen.
As to RWM those look pretty complex i doubt they are just gonna hand them off no strings attached (or at all for that matter)