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Re: Random WIP
Posted: 15 Dec 2011, 16:39
by knorke
the recent avalanche?
Looks good graphics wise but for gameplay I am not sure: most terrain seems unpassable. Maybe make height differences less extreme?
Re: Random WIP
Posted: 15 Dec 2011, 17:10
by BaNa
knorke wrote:the recent avalanche?
Looks good graphics wise but for gameplay I am not sure: most terrain seems unpassable. Maybe make height differences less extreme?
NOOOOOOOOOOOOOOES!!!
Extreme height differences can be made to path well, look at my teleporter map!
Re: Random WIP
Posted: 15 Dec 2011, 17:47
by Beherith
Better lighting, ssmf, heights reduced (kbots go almost everywhere)
The map is 32x32 with a height difference of 2500. For lolz.

Re: Random WIP
Posted: 17 Dec 2011, 12:55
by knorke
y u make nice maps so large that i can not play them!
---
introducing the steam powered* wall:

*
not actually steampowered (uses EA origin)
Re: Random WIP
Posted: 17 Dec 2011, 16:20
by PicassoCT
Beherith wrote:Better lighting, ssmf, heights reduced (kbots go almost everywhere)
The map is 32x32 with a height difference of 2500. For lolz.

reminds me back in the days of my youth, when i went for the mountain too
Re: Random WIP
Posted: 17 Dec 2011, 22:26
by PicassoCT
a wild Train appears.. its superfast, and gives a fuck about slopetolerance, because the railpillars grow out of the ground in front of it
old video is old- you ve been told
http://www.youtube.com/watch?v=xPCH0AQmvUU
Re: Random WIP
Posted: 17 Dec 2011, 23:03
by maackey
That is the most epic train I've ever seen.
I take it that that animation is supposed to be when the train is actually moving? (and the train is still getting its engines put in)
Have you thought about how it turns? Or is it not going to turn at all.
Re: Random WIP
Posted: 17 Dec 2011, 23:38
by PicassoCT
Its going to turn in place, and there is going to be a special animation for that. Sort of a whole Section of rails turning on a circle like structure.
Im actually thinking about making this unit a plane internally. That way i could use the smothmesh, and cross canyons and gaps. Worked for the strider in Valves Game.
Real trouble is the Death Animation..derailing how should i acomplish that? I mastered it for topics, but it doesent come tooPics easily when its needed the most
Re: Random WIP
Posted: 18 Dec 2011, 00:16
by luckywaldo7
Beherith wrote:Better lighting, ssmf, heights reduced (kbots go almost everywhere)
The map is 32x32 with a height difference of 2500. For lolz.

Looks absolutely gorgeous. As usual. :D
Better start making something crappy every now and then or we will start taking this your stuff for granted.
Re: Random WIP
Posted: 18 Dec 2011, 01:20
by PicassoCT
yeah, hes behe, the poster guy :D
gentleman the nova prospect express...

Re: Random WIP
Posted: 18 Dec 2011, 23:17
by Wombat
after seeing this page i would ask for some use of spoilers D:
also love that train... pfff i miss modelling

Re: Random WIP
Posted: 18 Dec 2011, 23:19
by PicassoCT
I set the damn gorgeous mountainsight on the adblock list. Its behe, trying to get people pawlow conditioned.
!esaeleR!esaeleR!esaeleR!esaeleR!esaeleR!esaeleR!esaeleR!esaeleR!esaeleR
Re: Random WIP
Posted: 19 Dec 2011, 01:06
by Beherith
Cant release yet, still many effects+tweaks to add.
Re: Random WIP
Posted: 19 Dec 2011, 01:26
by smoth
Re: Random WIP
Posted: 19 Dec 2011, 05:39
by MidKnight
Haters gonna hate.
Re: Random WIP
Posted: 19 Dec 2011, 11:39
by Cheesecan
Just walking mah boy
Re: Random WIP
Posted: 19 Dec 2011, 12:34
by hoijui
I kind of can't get warm with the snow on that map, specifically the edges. though .. i guess it makes sense when looking at terrain from far above, it still kind of feels unnatural to me.
hmm... maybe that is not the problem i have, but ... usually the grass is not as green as that in winter, when there is snow in the mountains.
if it is that, it is ok i guess, as.. having nice green grass plus snow is good for the mood... behe playing god, and improving on his work!
Re: Random WIP
Posted: 19 Dec 2011, 13:02
by PicassoCT
on this planet, in behes universe, grass grows wherever and whenever it pleases. No reason applies here.
Do not question beauty. Otherwise it vannishes
Re: Random WIP
Posted: 28 Dec 2011, 05:08
by smoth

Amazing how nice chili can be.