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Re: Random WIP
Posted: 29 Oct 2011, 20:59
by knorke
┬┤jar jar binks got zombified? Looks good stands too straight, should be more hunched over? But maybe that is better to do with animation.
---
smoth & bob wrote:post blocky models
ok, more vaporware coming up.

Not really happy with any of the 3 variants tbh. With units one can kindof tell what the unit does but the buildings all look like abstract random things.
I think that is the last building/unit model I will need. It's function is comperable to the "Tech Center" in older C&C series or the Starcraft Cybnertik Core (P)/Armory (T)
Means building it
unblocks units and you can buy some upgrades or whatever.
omg i painted some icons for upgrades as well:

Re: Random WIP
Posted: 29 Oct 2011, 21:14
by PicassoCT
use all the modells: make them morph
Re: Random WIP
Posted: 29 Oct 2011, 21:16
by Karl
What it spins? it's a Twister! It's a Twister!
Re: Random WIP
Posted: 29 Oct 2011, 21:44
by aGorm
Wow, thast similar to what I was going to do for the cybernuts tech building... was thinking sort of rubixs cube that flotes above building... anyhow not why I was here. Been busy with RL so game is on a back burner, but have found time to finish the Cyber Floting Death Machine Which Can Also Transport Stuff.
Ta Da
I think it's gonna be a bitch though, as to mke the tenticals move I think its gonna need sepcial vertex anims and I no idea how to do them...
aGorm
Re: Random WIP
Posted: 29 Oct 2011, 22:24
by PicassoCT
segments with bending algo? + a little random
colission will be a bitch though
Re: Random WIP
Posted: 29 Oct 2011, 22:46
by knorke
can you imagine a world with hover turtle lalalananala
For the tentacles, maybe simply have them spin, invidiually and/or the whole bundle.
From top down view it might look as if they move, especially if they are more cork-screwy like.
I like the insulator things on your units btw, imo shared details like that make the difference between "bunch of random models" and something corporate whole.
Re: Random WIP
Posted: 30 Oct 2011, 15:53
by knorke

All worship the spinning temple of Cubux for its mystic rotations shall provide us with joy and cleanse thee souls with cosmetic radition.
Re: Random WIP
Posted: 31 Oct 2011, 09:26
by Google_Frog
knorke wrote:
Not really happy with any of the 3 variants tbh. With units one can kindof tell what the unit does but the buildings all look like abstract random things.
Make it transform between the three states in a flurry of flying cubes.
Re: Random WIP
Posted: 31 Oct 2011, 09:36
by Wombat
all heil the cube!
Re: Random WIP
Posted: 31 Oct 2011, 15:19
by AF
Where's the cuberor when you need it
Re: Random WIP
Posted: 31 Oct 2011, 18:23
by knorke
Google_Frog wrote:Make it transform between the three states in a flurry of flying cubes.
that would be cool indeed. I briefly had the idea of making all units from the same .s3o file, which would just contain a few dozen of blocks.
The create() function of the unit would Move & Turn all pieces as needed to form the unit and shape shifting would be easy. But I didnt do that because units usually need a different piece hierachy so that parts can easier animate together etc.
With the animator tool thing it might be quite easy to get the needed move&turn list to make units shift shapes.
But for now I make simple animations like this:
http://www.youtube.com/watch?v=FQwHw-UF0OY
Can also do the same in reverse, might be a fun effect for teleporting.
Not as neat as real shape shifting but since it is
only a few lines, close enough.
Re: Random WIP
Posted: 31 Oct 2011, 19:46
by PicassoCT
maybee im to dumb, and just dont get it, but why did you link to a cheap cgi vid of a horse orbiting earth?
Oh, there is a explaination in the description.
Your original video has been deleted. Stop using missleading tags and titles. Your Youtube Moderation Team.
Re: Random WIP
Posted: 31 Oct 2011, 19:52
by knorke
but i only use the autoproposed tags!
Re: Random WIP
Posted: 31 Oct 2011, 20:37
by PicassoCT
... and the horse he rode in upon

Re: Random WIP
Posted: 31 Oct 2011, 20:42
by MidKnight
Nonsense. Knorke's videos are all very appropriately titled. Maybe you need to get your eyes checked.
Re: Random WIP
Posted: 01 Nov 2011, 16:38
by Karl

some heavy battle tank...
15684 Polygons, 756 objects, 515434 edges and 18482 vertices boohoo
34356 Polygons with tesselate
A single track got: 26 faces, 56 edges and 32 vertices
One full track got: 73 objects 1898 faces and 2336 vertices
the back track full got: 26 objects, 676 faces and 832 vertices
not counting the small "track connector"
I hope this Hi-Polygon model wont kill spring.
Or does it?
Re: Random WIP
Posted: 01 Nov 2011, 18:10
by FLOZi
Honest question Karl, how old are you?
Re: Random WIP
Posted: 01 Nov 2011, 18:28
by Karl
FLOZi wrote:Honest question Karl, how old are you?
removed. Sorry for exaggerating to much
Re: Random WIP
Posted: 01 Nov 2011, 18:29
by FLOZi
You're welcome to exaggerate as much as you like, that's why I said it's an honest question.

I first got into TA modding when I was 15.

Re: Random WIP
Posted: 01 Nov 2011, 18:35
by Karl
Well i don't like to tell my ages here due to privacy
how come you ask me that?