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Re: Random WIP
Posted: 15 Oct 2011, 16:08
by knorke
Re: Random WIP
Posted: 15 Oct 2011, 16:36
by PicassoCT
I can steal that for the hunter chopers mines?
Re: Random WIP
Posted: 15 Oct 2011, 19:11
by knorke
depends, is it more chopper or more hunter?
random video of units shooting each other!
Nothing really new to see but since spawning units and having them battle kept me occupied for an hour I decided to make a
gif video. (its
so easy these days! Maybe I need a blog as well.)
Re: Random WIP
Posted: 16 Oct 2011, 10:22
by Forboding Angel
Re: Random WIP
Posted: 22 Oct 2011, 10:11
by Karl
Spring need's more Bolo tanks

Re: Random WIP
Posted: 22 Oct 2011, 23:22
by Wombat
u make same mistake as all beginners (including me)
ingame, ur tank will look too candy. too much smoothing usually ends badly, same as using smooth on big angles (hope u know what i mean)
1 year old stuff as example ;p check front of tank, looks badly, totally doesnt remind metal.
Re: Random WIP
Posted: 23 Oct 2011, 11:29
by PicassoCT
texturese, do them...
Re: Random WIP
Posted: 23 Oct 2011, 11:38
by Karl
PicassoCT wrote:texturese, do them...
Texture is something on me that is unavailable
Re: Random WIP
Posted: 23 Oct 2011, 11:45
by PicassoCT
I never get it, texturing is one of the easiest thing, just timeeating, but hey the rewards..
Re: Random WIP
Posted: 23 Oct 2011, 14:50
by knorke
I think the bad thing about texturing is not painting the textures but the uvmapping.
Re: Random WIP
Posted: 23 Oct 2011, 17:56
by PicassoCT
select everything- planar mapping..
select everything that looks like shit, planar map from other direction
repeat until success is reached...
Re: Random WIP
Posted: 23 Oct 2011, 19:39
by Karl
PicassoCT wrote:select everything- planar mapping..
select everything that looks like shit, planar map from other direction
repeat until success is reached...
Planar mapping? Is this something included in wings3d?
Re: Random WIP
Posted: 23 Oct 2011, 21:03
by PicassoCT
naw.. its 3d to the max

sorry
Re: Random WIP
Posted: 23 Oct 2011, 21:49
by KaiserJ
normally these days picasso i use unfold mapping with an angle tolerance of 0.1; gets everything nice and perfectly sized (no stretching) and then weld edges to assemble my uvmap (if you enable visible seams in your 3d view, with a little practice, this method is very easy and will yield nice results;
Re: Random WIP
Posted: 26 Oct 2011, 18:40
by Karl
knorke wrote:I think the bad thing about texturing is not painting the textures but the uvmapping.
Especially when it got alot of faces..
Re: Random WIP
Posted: 26 Oct 2011, 18:58
by smoth
if you set your normals properly it would not be so bad. INBEFORE SHOW ME HOW.. I already did and you never did anything with the model.
Stop making excuses and do it.
Re: Random WIP
Posted: 28 Oct 2011, 00:16
by PicassoCT
Every Post after this until hallowee is over has to contain a zombeeing one way or another
Post all the zombies
Also, Wombat started it.
Re: Random WIP
Posted: 28 Oct 2011, 01:03
by Wombat
hey i recognize that sir, nice texture :) (ugh, legs, looks like brokeback mountain visitor)
Re: Random WIP
Posted: 29 Oct 2011, 05:32
by bobthedinosaur
why is it that blocky definable models look much better than detailed higher poly models?
Re: Random WIP
Posted: 29 Oct 2011, 05:41
by smoth
I don't follow you bob... care to post examples?