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Re: Random WIP
Posted: 29 Sep 2011, 03:04
by Das Bruce
It is done!
Re: Random WIP
Posted: 29 Sep 2011, 03:27
by smoth
AF wrote:I think the easy solution is just to put non spring random WIP in a non spring random WIP thread, simples. Saves us having the whole subjectivity thing over who and who doesn't consider it spam or art etc
People should be ok with sharing whatever they are working on I just felt forb was going into excess
Re: Random WIP
Posted: 29 Sep 2011, 04:52
by oksnoop2
Re: Random WIP
Posted: 29 Sep 2011, 06:29
by Das Bruce
Extrude->Scale->Move->Repeat*Infinity
Re: Random WIP
Posted: 29 Sep 2011, 08:32
by knorke
why am i suddendly thinking of rag dolls?
Re: Random WIP
Posted: 29 Sep 2011, 09:51
by Das Bruce
Perhaps it reminds you of the Dismount games?
Re: Random WIP
Posted: 29 Sep 2011, 21:52
by rattle
to say it in maddox words:
F
Re: Random WIP
Posted: 30 Sep 2011, 00:36
by oksnoop2

Just felt like sharing what I was up to.
Re: Random WIP
Posted: 30 Sep 2011, 01:45
by PicassoCT
diffficult to share a well working mod in a wip thread :D
Re: Random WIP
Posted: 03 Oct 2011, 07:39
by oksnoop2
http://dl.dropbox.com/u/21451998/gensiege.png
I am not sure how to model a horse. Any tips or file donations?
Re: Random WIP
Posted: 03 Oct 2011, 08:04
by Karl
Re: Random WIP
Posted: 03 Oct 2011, 12:22
by knorke
This does not look like the NKG!
Some of the proportions seem a bit strange and I think some parts might be constructed different in rl.
The catapult seems to have faces overlapping at the |\ beams.
http://en.wikipedia.org/wiki/Z-fighting
Add a projectile to the catapults so it can look like it is actually throwing stuff.
Re: Random WIP
Posted: 03 Oct 2011, 14:50
by PicassoCT
inb4 catapult is a mecha, nerdnub
Re: Random WIP
Posted: 03 Oct 2011, 15:18
by knorke
oh look the giant ass-claw crane from that gundam map has come to life

Re: Random WIP
Posted: 03 Oct 2011, 15:22
by PicassoCT
oh, noes, its grabbing my units and throwing them into the riverz..
dont do it knorke
PS: Can you help me with springpozer. I dropped a unit in, changed the script, still get this..
Code: Select all
[f=0000000] LuaRules::RunCallIn: error = 2, GameStart, [string "LuaRules/Gadgets/game_spawn.lua"]:73: CreateUnit(): bad unitDef name: tiglil
stack traceback:
[C]: in function 'CreateUnit'
[string "LuaRules/Gadgets/game_spawn.lua"]:73: in function 'SpawnStartUnit'
[string "LuaRules/Gadgets/game_spawn.lua"]:115: in function 'GameStart'
[string "LuaGadgets/gadgets.lua"]:922: in function <[string "LuaGadgets/gadgets.lua"]:920>
(tail call): ?
Plz, im so sick of upspring to texteditor animation.
Re: Random WIP
Posted: 03 Oct 2011, 15:36
by knorke
oh, noes, its grabbing my units and throwing them into the riverz..
the cran won't do this. but man those forklifts...sneaky bastards.
error:
/game_spawn.lua"]:73: CreateUnit(): bad unitDef name: tiglil
tiglil does not get loaded (for whatever reason) and thus CreateUnit fails.
maybe when changing the script you messed up the
script= line, missing , etc.
but better make new thread?
Re: Random WIP
Posted: 05 Oct 2011, 09:10
by oksnoop2
http://dl.dropbox.com/u/21451998/horse.png
Thanks for the link karl.
it's sort of horse like? right?...
Re: Random WIP
Posted: 11 Oct 2011, 23:29
by MR.D
Yay, my Core commander model is still alive :D
Re: Random WIP
Posted: 12 Oct 2011, 05:53
by knorke
he lives happily in xta and as one of the 4 commander models in zero-k

Re: Random WIP
Posted: 12 Oct 2011, 11:10
by PicassoCT
assuring that the tardition of living in fear of ataris copyrightcellar janitor stays alive!
One day he will trip over us