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Posted: 03 Oct 2007, 01:41
by FLOZi
(0) ??
??:0

(1) ??
??:0

(2) ??
??:0

(3) ??
??:0

(4) operator new(unsigned int)
/home/tvo/workdir/gcc-release/buildgcc/i586-mingw32msvc/libstdc++-v3/libsupc++/../../../../gcc/libstdc++-v3/libsupc++/new_op.cc:58

(5) CCobInstance::AddAnim(CCobInstance::AnimType, int, int, int, int, int, bool)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/COB/CobInstance.cpp:466

(6) CCobInstance::Turn(int, int, int, int, bool)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/COB/CobInstance.cpp:539

(7) CCobThread::Tick(int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/COB/CobThread.cpp:537

(8) CCobEngine::Tick(int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/COB/CobEngine.cpp:114

(9) CGame::SimFrame()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:2387

(10) CGame::ClientReadNet()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:2736

(11) CGame::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:1776

(12) SpringApp::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:838

(13) SpringApp::Run(int, char**)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1023

(14) Run(int, char**)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1083

(15) WinMain@16
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1146

(16) luabind::detail::create_class::stage2(lua_State*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/luabind/src/create_class.cpp:104

(17) ??
WeaponDefHandler.cpp:0

(18) ??
WeaponDefHandler.cpp:0

(19) ??
??:0

:| Not very useful.

Posted: 03 Oct 2007, 09:29
by tombom
It's the same stacktrace as neddiedrow posted earlier and I posted in the Help&Bugs thread.

Posted: 03 Oct 2007, 17:02
by SpikedHelmet
Mm, yeah.

QF 17 Pounder mapped and textured:

http://spring.clan-sy.com/phpbb/viewtop ... 650#224650

Posted: 03 Oct 2007, 20:47
by Neddie
tombom wrote:It's the same stacktrace as neddiedrow posted earlier and I posted in the Help&Bugs thread.
Did it come out of the same game?

Posted: 03 Oct 2007, 22:13
by Nemo
no, a new game from yesterday. which was surprisingly good, despite a few issues here and there.

Posted: 04 Oct 2007, 02:06
by 1v0ry_k1ng
please model tiger soon :)

Posted: 04 Oct 2007, 02:12
by Neddie
Ivory, get in lobby.

Now.

Posted: 04 Oct 2007, 02:15
by 1v0ry_k1ng
I cant, my university has weird routers that dont allow gaming, cant actually connect to the lobby which is epic lame. hopefuly will be changed soon but in the meantime i becoming noobified :(

Posted: 04 Oct 2007, 02:29
by Neddie
Well, in the meantime...

Posted: 05 Oct 2007, 10:33
by submarine
probably a stupid question but where do i get the latest version? i want to test aai with it but the link in the first post seems to be outdated (it links to versions from january 2007)

Posted: 05 Oct 2007, 10:49
by Pressure Line
submarine wrote:probably a stupid question but where do i get the latest version? i want to test aai with it but the link in the first post seems to be outdated (it links to versions from january 2007)
ive taken the liberty of sending you the SVN details submarine :)

Posted: 06 Oct 2007, 09:11
by Pressure Line
sandbags are a whole new level of annoying. make them a feature PLEASE.

and something needs to be done to make mines die, so they dont have to be manually self-d'ed

Posted: 06 Oct 2007, 20:06
by SpikedHelmet

Posted: 06 Oct 2007, 22:07
by W0w00t
Pressure Line wrote:
submarine wrote:probably a stupid question but where do i get the latest version? i want to test aai with it but the link in the first post seems to be outdated (it links to versions from january 2007)
ive taken the liberty of sending you the SVN details submarine :)
I want the SVN details too. :(

Posted: 06 Oct 2007, 22:31
by Pressure Line
W0w00t wrote:
Pressure Line wrote:
submarine wrote:probably a stupid question but where do i get the latest version? i want to test aai with it but the link in the first post seems to be outdated (it links to versions from january 2007)
ive taken the liberty of sending you the SVN details submarine :)
I want the SVN details too. :(
i know who submarine is, and he has somehing to contribute to the development of the mod...

Posted: 06 Oct 2007, 22:50
by submarine
hmm i checked out svn, i started a game, aai loaded succesfully so far but after a few seconds spring crashes - accroding to the stacktrace its something with cob , it seems to happen when a soviet builder (the starting units) wants to build something

btw: i'm using latest svn build spring (since ai interface changed), could that cause the problem?

edit: tell me if the callstack is in any way helpful

Posted: 06 Oct 2007, 22:57
by Neddie
Was it a divide by zero issue? I've encountered those a few times...

Posted: 06 Oct 2007, 23:54
by Nemo
stacktrace would be much appreciated..but the translator only works for .75b2, I think?

Posted: 07 Oct 2007, 00:35
by rattle
Yeah, custom build stacktraces are sort of useless.

Posted: 07 Oct 2007, 04:45
by SpikedHelmet
W0w00t wrote:
Pressure Line wrote:
submarine wrote:probably a stupid question but where do i get the latest version? i want to test aai with it but the link in the first post seems to be outdated (it links to versions from january 2007)
ive taken the liberty of sending you the SVN details submarine :)
I want the SVN details too. :(
Yes, and who are you?