Page 42 of 72
Posted: 02 May 2006, 00:47
by Machiosabre
aw damn the Caine got removed? that was my favourite ship

Posted: 02 May 2006, 00:56
by Egarwaen
Machiosabre wrote:aw damn the Caine got removed? that was my favourite ship

No, just its rocket launchers.
Posted: 02 May 2006, 01:07
by Machiosabre
well thats bad news to, unless it got cheaper
Posted: 02 May 2006, 01:27
by DoubleNeg
Damn it Cyder, new version new thread, it's not that hard to post a new thread and close this one.
Posted: 02 May 2006, 01:29
by Caydr
I've been doing this for 9 months. Why did you start complaining now? And what's your reasoning? >_> Less mod spam = better
Posted: 02 May 2006, 01:30
by DoubleNeg
Longer threads = more server load
Posted: 02 May 2006, 01:32
by Neddie
DoubleNeg wrote:Longer threads = more server load
I'm pretty sure that "More insignificant threads = more server load and division of interest."
Posted: 02 May 2006, 01:43
by Caydr
Oh, forgot to mention in the changelog: cruise missile launchers have got a range increase from 3500 to 4500.
DoubleNeg wrote:Longer threads = more server load
Lie.
Posted: 02 May 2006, 02:06
by Egarwaen
The
unit guide should now be up-to-date. As usual, I beg for any corrections from more experienced players. The changes I made to take into account 1.46 can be seen
here. (The green column's the new version)
Edit: There's also a couple updates from 1.45 and clarifications to earlier content.
Posted: 02 May 2006, 04:04
by Caydr
Speaking of unit guide, the official AA unit guide featuring in-depth technical information about every unit included in the pack is now available.
Special thanks to Maelstrom for his ModWeb Generator which is what made this possible.
http://ta-aa.sourceforge.net/modweb
Posted: 02 May 2006, 06:34
by FizWizz
DoubleNeg wrote:Damn it Cyder, new version new thread, it's not that hard to post a new thread and close this one.
no, stop dammit! your snivelly little un-happy face is what kept the first AA thread from reaching 1337 posts!
It must not happen again
Posted: 02 May 2006, 08:31
by Drone_Fragger
FizWizz wrote:DoubleNeg wrote:Damn it Cyder, new version new thread, it's not that hard to post a new thread and close this one.
no, stop dammit! your snivelly little un-happy face is what kept the first AA thread from reaching 1337 posts!
It must not happen again
Hes right!
Here, Wear this plastic bad over your head. That waay, no one will see your snivelly little un-happy face, AND you'll be unconious, And we can keep posting around you!

Posted: 02 May 2006, 08:34
by Maelstrom
Yay, someone used my ModWeb thing. Perhaps this will entice more people to use it...
Posted: 02 May 2006, 11:00
by Cabbage
Hes right!
Here, Wear this plastic bad over your head. That waay, no one will see your snivelly little un-happy face, AND you'll be unconious, And we can keep posting around you! Razz
Just lol!
Now i have to learn to live a life knowing i'll probably never hear something quite that good again
(Btw, i dont know how to do a quote so its states who originaly wrote it) :p :l
Posted: 02 May 2006, 12:42
by Cabbage
Just watched a game, it seems the cruise missiles don't stun pop up's - saw a direct hit on 2 pitbulls and a packo, and they wern't affected atall, while a nearby HLT and Gaurdian were paralysed.
Posted: 02 May 2006, 13:14
by krogothe
Thats because of their damage resistance when closed
Posted: 02 May 2006, 13:57
by Cabbage
didn't know it applied to EMP weapons aswell
Posted: 02 May 2006, 14:53
by Generuler
all changes are good except the ak changes...
aks were fine the way they were befor - they do less damage then peewees so they should have longer range and be faster.
Change them to the way they were in 1.45 and everything should be ok.
Posted: 02 May 2006, 14:59
by BigSteve
I dunno it seemed way to easy in 1.45 to own peewees with ak's especially with the peewee getting a nerf while the ak got a boost.
The ak also costs less than the peewee if im not mistaken.
Posted: 02 May 2006, 15:03
by NOiZE
Generuler wrote:all changes are good except the ak changes...
aks were fine the way they were befor - they do less damage then peewees so they should have longer range and be faster.
Change them to the way they were in 1.45 and everything should be ok.
NOOOO
AK's were highly overpowered in 1.45