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Posted: 17 Dec 2006, 02:02
by Fanger
That picture of that russian artillery unit up there scares me in its similiarity to my GD medium arty unit..

Image

Posted: 17 Dec 2006, 03:55
by FLOZi
MadRat wrote:TACW?
My somewhat defunct Cold War mod. T-55's galore.

Posted: 17 Dec 2006, 04:22
by Nemo
Pfft @ somewhat defunct. Its just on hold.

Although I think TACW might be done for, CWS or Command:CW are certainly not <_<

Posted: 17 Dec 2006, 07:55
by MadRat
Were they for TA or Spring?

Posted: 17 Dec 2006, 18:23
by BlackLiger
Fanger wrote:That picture of that russian artillery unit up there scares me in its similiarity to my GD medium arty unit..

-http://cs.selu.edu/~ssmith/BB/files/screen502_209.jpg-
Look at it this way: It proves your design is a realistic concept for a long range gun :P

Posted: 05 Jan 2007, 05:07
by bma
Alright I found the latest version of TAWD. It's one of my favourite mods so far, thanks Ground zero, maestro and all those who worked on it

Posted: 05 Jan 2007, 12:50
by bma
Hey, am I missing anything? There doesn't seem to be any amphibious/air transportation for NATO. It wasn't as fun playing on coastal maps lol, as it was entirely air combat

Posted: 11 Jan 2007, 10:09
by maestro
bma wrote:Hey, am I missing anything? There doesn't seem to be any amphibious/air transportation for NATO. It wasn't as fun playing on coastal maps lol, as it was entirely air combat
well, there is no amphibious/air transport at all temporarily...such will be future addition. In TA engine there were multi passenger uh-60 for nato but the new engine work differently so it has to be redone

regards
maestro
WD co-leader

Posted: 11 Jan 2007, 12:05
by submarine
@maestro:

is there anyone continuing ta:wd development atm? it would be great to have a new release...

Posted: 11 Jan 2007, 13:05
by LordLemmi
:-) Yeah it would be cool to see this mod again =)
Add the Custumexplo generators and maybe remodel some units/ or texture some new , and release it again !! :D
that would be awessome

Posted: 11 Jan 2007, 15:29
by TradeMark
submarine wrote:is there anyone continuing ta:wd development atm? it would be great to have a new release...
NEW release?

Where i can download the OLD release of this mod??


Hmm.. i remember playing this mod once, but i cant find it nowhere...

Posted: 11 Jan 2007, 20:23
by raikitsune
submarine wrote:@maestro:

is there anyone continuing ta:wd development atm? it would be great to have a new release...
agreement found this is a grat mod that i love playing and would love to see a new version of.

Posted: 12 Jan 2007, 07:29
by maestro
submarine wrote:@maestro:

is there anyone continuing ta:wd development atm? it would be great to have a new release...
me continuing the project
but at slower pace...
reason is obvious : engine keep changing and gz is joining US army
Recent works are mostly background such as try to make EW rating for each plane (Ill use flare to model the EW/ECM capability) and that alone need lot reading....

Posted: 12 Jan 2007, 19:25
by raikitsune
maestro wrote:
submarine wrote:@maestro:

is there anyone continuing ta:wd development atm? it would be great to have a new release...
me continuing the project
but at slower pace...
reason is obvious : engine keep changing and gz is joining US army
Recent works are mostly background such as try to make EW rating for each plane (Ill use flare to model the EW/ECM capability) and that alone need lot reading....
Oh if you get a chance congratulate GZ for me i had no idea!

Posted: 18 Jan 2007, 22:54
by Neuralize
So, can we take over this mod yet? (Again)

Posted: 19 Jan 2007, 03:24
by Neddie
A mod? Oh, WD. Work is continuing, I think.

Posted: 21 Jan 2007, 01:52
by maestro
Neuralize, I dont have any plan to hand over the mod to anyone, especially you...

Posted: 21 Jan 2007, 05:55
by Neuralize
Well, need any help? :P

Posted: 22 Jan 2007, 03:22
by MadRat
I've toyed around with this mod and have to say it looks pretty nice when you start expirimenting with smoth's explosions and add a few missing pieces to the unit puzzle that aren't yet there. Would love to see more layers of tanks, fewer infantry types yet maybe add a mortar team (like in the '44 beta) for each side, maybe some riverines at the least for sea usage, and a severe re-structuring of the planes.

Posted: 22 Jan 2007, 16:35
by j5mello
with planes fuel should really be added to differentiate some variants. it does need need a strip down though and i would agree that it needs more water based stuff... jeez even a light shipyard with some pt boats would be nice... also someone needs to go over the MOSPACT units and give units the amphibious tag that are amphibious in real life.