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Posted: 01 Dec 2007, 13:24
by Sleksa
LordMatt wrote:Balanced Balanced Annihilation already exists, however it's called Tired annihilation (TA) ;)

Posted: 01 Dec 2007, 15:50
by LordMatt
noes that's not what I meant!!! :P

Posted: 01 Dec 2007, 16:54
by [Krogoth86]
:shock:
And what will we see next?
Annihilated Balance or what... :mrgreen:

Posted: 01 Dec 2007, 16:59
by Sleksa
noes that's not what I meant!!! :P
YOU LIE!
Shocked
And what will we see next?
Annihilated Balance or what... Mr. Green
there are 24 letters between a and z, we will be only stuck into 24 aa mods unless we start thinking out of the box

IMAGINE IF WE START NAMING THEN WITH 2 RANDOM LETTERS!

instead of *a we could have HUNDREDS of ** mods !!!!!!!!!!!

WE COULD EVEN MAKE A FORK OUT OF EVERY GUY'S NAME! (some guy already took SA so no sleksa annihilation for me tho :[ )

Posted: 02 Dec 2007, 04:29
by Klopper
Since the very fine and well balanced mod Drolito Annihilation seemingly isn't under active development anymore someone plz make a fork of it and call it Annihilated Balance.

Posted: 02 Dec 2007, 10:29
by Hellspawn
I'll make HA with OP flashes, it will be like good ol' times.

Posted: 02 Dec 2007, 12:13
by NOiZE
Thanks [Krogoth86] for your bug reports.

Posted: 04 Dec 2007, 19:36
by NOiZE
So are besides the Moho Exploiter more units being exploited using the FPS mode?

Posted: 04 Dec 2007, 19:42
by Neddie
LRPCs and RFLRPCs, if I recall.

Posted: 04 Dec 2007, 22:12
by clumsy_culhane
i exploit hlt/gaat guns, to get extra range.. but not often...

Posted: 04 Dec 2007, 22:12
by Klopper
iirc Catapults can be fps'd for greater range too...although their rockets usually won't hit anything with their great spray, and t3 isn't often seen ingame.

edit: HLTs will sometimes get a little extra range automatically by aiming at wobbling radar dots and overshooting, especially when t1 artillery is involved.

Posted: 04 Dec 2007, 23:27
by Neddie
Take it to the new version, folks!

Posted: 06 Dec 2007, 22:53
by kiki
:idea: Lock?