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Posted: 21 Mar 2007, 07:26
by MR.D
yar, AA is a hard game when there are no free resources.
Posted: 21 Mar 2007, 13:28
by Zenka
I don't really see what the fuss is about.
If you don't like a mod, you can make as much forks as you want. That doesn't need to come with insults to the original mod.
Also, I find the spring community reather bulky. To get them from playing a mod is really hard. Most mods dont'get the attention they should. People play a mod, becouese many people play that mod. They do that, becouse many people play that mod, and so on.
(btw, the golden age of AA was right before the flash OPness, while the bears could still capture enemy comms. which is around v1.40 or so.)
Posted: 21 Mar 2007, 18:14
by Drone_Fragger
Pxtl wrote:Drone_Fragger wrote:3.0?
It should be 2.24
Well, it's fair to be 3.0 as a reflection of the change of hands... although I don't really know how fair it is to Caydr to usurp his mod's name without his permission (Nixa doesn't have Caydr's permission, does she)? Even though it's abandoned, AA was his baby.
Possibly restart the number count and change the name slightly ("Nixa's Absolute Annihilation"?) would be the most reasonable.
Caydr doesn't go on the internets anymore I don't think.
NA would work. Nixa Annihilation.
Posted: 22 Mar 2007, 00:50
by 1v0ry_k1ng
so what is the main balance changes from this next to BA?
turrets dont own com anymore and impulse is back in the house?
Posted: 22 Mar 2007, 11:43
by Ishach
turrets still own coms afaik
if you play it like 2.11 you cant really go wrong
ps: while we are on old AA nostalgia - anyone remember when the reaper had a flamethrower kekekkee
EDIT: Released, see other thread
Posted: 22 Mar 2007, 15:37
by 1v0ry_k1ng
remove the defence damage bonus VS commander, its fail