Metalheck renovations? - Page 5

Metalheck renovations?

Discuss maps & map creation - from concept to execution to the ever elusive release.

Moderator: Moderators

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jackalope
Posts: 695
Joined: 18 Jun 2006, 22:43

Post by jackalope »

it's like I spammed but somebody else did it for me.

The phrases from from a buddhist sutra
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

@ Forboding,

I think rendered metal maps will look spectacular as a product of l3dt, if you get this climate right.
out of curiosity, what horizontal scale value did you specify for that render?
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

height of 1000, hoz of 3

thanks muf
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Dude, Forb, that new metal map looks NICE. Can it be shiney...I remember a shiney one in some development thread. Like really shiney.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

He'd need to use SM3 rather than SM2 if he wanted to make a shiny metalheck.
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Decimator
Posts: 1118
Joined: 24 Jul 2005, 04:15

Post by Decimator »

Here's my solution to flamewar threads.
Locked

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