@Hoi: Tips for the design? I want to create what i like in the first place, and im not shure if i would follow tips in that departure.
@clericvash: Thanks :)
@panzeriv2: ok...
Boring? Well, as you said: IMO. I personly love to play against a good opponent like sixten, or just against many AIs. The point with AIs, RAI is good, but not for 1on1. You have to play against 3 or 4. And not on a map like Cosmos, but smaller ones. BrazillianBattlefield, Nightscape, MoonQ10 or any of the Kernelpanic maps (lots of Geos) can be pretty hard to win, if you let the AI to much time.
panzeriv2 wrote:Could do if you update your ModDB profile, and try to constantly post updates. I'd thought this mod is dead...
I... have a Moddb profile? ... ... ... really? If yes: link pls
Constantly updates? that would require constantly progress... and i have the WoW since 3 weeks...
More Ships. Ok, Ships which would fill what purposes? I have some Ideas for additional ships, but i want to keep the number of shiptypes small. If you like many different choices, play FF. I personly ended building 3-4 shiptypes and that was it. So why create a bunch of ships for ES which would also be "useless", only so beginners need more time to find the usefull types? And im not a amaster of Balancing to make 3 normal attack classes, where no one makes the others a waste of metal and buildtime.
This is the wrong thread to ask what happend to FF, i personly dont know. Last time i was talking to Kovin, the development had been active. But it was at the beginning of this year. I was working at a new modell of the Broadside, got inactive for a while, and lost contact.
@Smoth: thanks, such a compliment from you means a lot fro me. But its still far from the quality many others, like you, are creating.
@smokingwreckage: Thanks again :)
@ Spawn_Retard: long time no sse you, hope that changes abit in the future

.
The lagging is a problem, which i cant change. I played 2vs2 on cosmos and it didnt laged for me. Maybe, because of my more or less actual system. But i "only" have a core2duo T9300, 4gb ram, 8600 gt . And the older system, a athlon3000+ and a atix800 also worked good and without lag after i inserted the maxcap for fighterclass ships.
If its the polycount of the ships, which make it slow: i dont want to rework them, too much work.
If the scripts make it slow, i have no idea how to make them better/faster.
The fx is far from great, i really need help with that. Im unable to create such cool explosions like THIS uses ( its really a great spacemod! ).
The narga missles? the bombs of the bombers? they are the only missletype weapons the Narga have.
@Ironfire : Im sorry, but i cant help you with that problem. It should work that way.
-----------------------
As i said before, im working slower as the years before on this project. So i doubt that i will release a new version this year. But ES is not dead (yet).
Here are some modells, i think i will keep that way. Well, besides the inteceptor. I start to hate that model... really do...
The frigates, dreadnought(s), Destroyer and buildings are still not as i want them to be. Their overall style is still not finished.
The corvetts will be a new shipclass for the third faction.
