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Posted: 01 Apr 2007, 05:41
by Pathfinder
I did this car a while ago. I need to get back into practicing some high poly stuff to add to my portfolio.

This contains 42,000 polys and was made in 3dsmax 6 and rendered with Mental Ray. NOTE: there is a tire tread, it just doesnt show up well on the render.

Image

Posted: 01 Apr 2007, 18:25
by Zpock
Hehe that car looks like a big frog. Is it a real car?

Posted: 01 Apr 2007, 18:26
by Snipawolf
a big.. frog..?

Posted: 01 Apr 2007, 18:30
by Zpock
Image

Posted: 01 Apr 2007, 19:21
by rattle
This is no frog, it has no wheels...

Posted: 01 Apr 2007, 19:28
by rattle
I've been browsing the internet and found this:
http://www.turbosquid.com/FullPreview/I ... /ID/205212

Whoever put it there actually wants $10 for it.

Posted: 01 Apr 2007, 19:32
by FLOZi
Clearly we should buy it as spring needs better GRAPHIX!

Posted: 01 Apr 2007, 20:09
by Argh
That's funny. It's like "my first tank".

Posted: 02 Apr 2007, 14:21
by Tyarthas
did you check out the wireframe pic? 10 bucks? i wouldnt take this model if you paid me 10 bucks, and a pack of cigs... gross.

Polygons: 5,844 ( all in the cylinders )

Posted: 02 Apr 2007, 15:59
by rattle
Oh really...

The sad thing is that it's not the only one I've seen, even though the others went for more bucks.

Posted: 06 Apr 2007, 03:06
by kuqa
Well atleast this ones got round barrels :P

Posted: 06 Apr 2007, 12:34
by rattle
Caydr-round barrels...

haha

Posted: 21 May 2007, 16:19
by rcdraco
that's insane, wasted polygones too, it doesn't need that cylinder turret base, and the texturing is horrible, here is my model:

http://img526.imageshack.us/my.php?imag ... dereh2.png

My commander model for The Plot of War, actually at just 923 polygons, but I think it looks nice.

Posted: 21 May 2007, 18:32
by Guessmyname
Leman Russ, probably around 2,000 triangles (and it's currently 3do, meaning Spring will have rendered each face twice, so around 4,000)

Image

Image

Posted: 25 May 2007, 12:34
by SpikedHelmet
That is hot and sexy, GMN. May I texture it for you?

Posted: 25 May 2007, 12:46
by rattle
Are you serious? This is unwrapping hell...

Posted: 25 May 2007, 16:38
by AF
I have a feeling a lot fo that geometry could be removed and put in the texture.. Otherwise, it looks pretty.

Posted: 25 May 2007, 16:42
by kineticdeath
I have max9 now and have so far built this heavy missile ship. The total hull is fairly light in polys, but once the 164 missiles and the other weapons are added it comes to just over 63100 polys.

Image (121kb)

Image (116kb)

Image (57kb)

EDIT - I misyped its poly count, I thought 75k looked a little higher than what it should

Posted: 25 May 2007, 17:02
by Snipawolf
164 missiles, lol...

That's not close to what I would load on my ships :wink:

Posted: 25 May 2007, 17:11
by kineticdeath
Have the be balanced with loadout. Too many missiles and you run the risk of

a. The entire ship being lost once the enemy penetrates the armour

b. the ship being grossly underpowered as its sole power source for weapons/defenses will be the engines, which are already busy handing mobility and also extraction if the battle goes wrong

c. Also missiles leave exhaust plumes, though hiding in a smoke screen might be handy to hide, it puts a certain dependance on sensors which can be jammed, unlike eyesight.

Every thing has a weakness, too much is bad, too little is bad, and in the middle is a little bit of both "bad" lol