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Posted: 28 Oct 2006, 19:04
by nobody2u
Actually theres a spell check function built into Firefox 2.0

Posted: 28 Oct 2006, 21:06
by 1v0ry_k1ng
back on topic, is there any situation where Stumpy/raiders are useful? Ive never seen anyone use them effectively before..
Posted: 29 Oct 2006, 02:02
by pintle
On a flat (ish) map, they are excellent for killing swarms of AA kbots. (i'm speaking from experience in v7). They are ok at running past light defence, and if you are willing to delay a tech 2 lab or some heavier defences for a little bit, they can be useful in "late-early" game (kinda 10 minutes in). The corpses are pretty good to reclaim though, so if you just send them on a damage run then it could do you more harm than good. To be honest i barely ever start as vehicles (disregarding TCP and comet) unless i intend to flash rush.
The only person i have seen using raiders to great effect is teh mighty barto, who (ages ago) used to get about 4 vehic plants on comet and use a mass of mixed vehicles to catch people who where teching up or building defences to stop few, heavy targets.
Posted: 29 Oct 2006, 03:26
by Chojin
I saw Stumpies to be useful to shoot over debris and wrecks while the sams, jethros and rockos behind it were unable to.
Posted: 29 Oct 2006, 12:33
by [KnoX]ElementalGizmo
The hi trajectory is its best feature in my eyes. We did try increasing the thuds dps and then lowering its turn rate to see if it felt right + get more use from them.
This was way back in the day of the pre-alpha.
The unit itself seemed to become more of a mixture/hybrid of lvl1 + lvl2. The more veriants of the consept we tryed the more lvl2 it felt and the consepts dev for this unit was scrapped.
To date they still are highly effective, especially when facing llt's. Thuds are by no means the most agile of units, they can woddle up frunt lines taking a beating; whilst say your rocko's come in on either sides.
Posted: 29 Oct 2006, 13:30
by 1v0ry_k1ng
I know thuds etc are the most own l1, but stumpies/raiders seem pretty suck. low dps and high cost. the flash has like 2x the dps and 3/4 the cost, way more speed.. I just cant see the use of them
Posted: 30 Oct 2006, 11:00
by [KnoX]ElementalGizmo
ok if you find some dude called [KnoX]Spawn0fStripe thats me [KnoX]ElementalGizmo. Just a heads up for the vets out there when u got some noobling knoxian bugging u about whats right/wrong....
BetaLord where art thou?
Posted: 30 Oct 2006, 15:12
by PauloMorfeo
[KnoX]ElementalGizmo wrote:ok if you find some dude called [KnoX]Spawn0fStripe thats me [KnoX]ElementalGizmo. Just a heads up for the vets out there when u got some noobling knoxian bugging u about whats right/wrong....
...
Why don't you create [KnoX]Elemental_Gizmo or something of the sort?
Posted: 30 Oct 2006, 20:42
by aGorm
Posted: 30 Oct 2006, 21:03
by pintle
SHINEH
made
of
win
Seriously Agorm that is really pretty. Ill pester people for some tips to put into teh screens.
Posted: 30 Oct 2006, 21:53
by aGorm
I just updated my XTA 8 with tehm they do look well shiny in game aswell...
aGorm
Posted: 30 Oct 2006, 21:54
by 1v0ry_k1ng
Agorm, those are AWESOME. pump out like 10 more

Posted: 30 Oct 2006, 22:12
by aGorm
Well someone write more tips then...
I cant do more without them.
aGorm
Posted: 30 Oct 2006, 23:58
by Chojin
Very nice screens

I'd still prefer them without the outer border, because my monitor is a border already... But you are the boss
A few issues were reported by Colorblind on another thread, maybe they can be fixed before a v8.1 release:
* The arm nuke silo doesn't have a nuke icon.
* The arm and core commander icons are unintelligible.
* I thought aGorm was working on new loadscreens to replace these ones.
* Set the building icons tag "radiusadjust" to 1
* Change the icontype for immobile water units (such as floating metalmakers, etc) from "sea" to "building".
Is there a general todo-list somewhere, where I could add these points, if they aren't already on it ?
Posted: 31 Oct 2006, 00:44
by mongus
.. the water carrier, lvl2 energy ship, has a tag of.. is building or something, bc it stays as a ghost ingame.
Posted: 31 Oct 2006, 00:46
by [KnoX]ElementalGizmo
omg i WISH i had graphics like that on my pc, if i did i may never leave this seat! lmao
Very crisp designe aGorm. The pastle colors seem to bring the focus of the eye inwards of thoughes BEAUTIFULL screenies.
If you would be kind enough to email them to me so i can incorperate them into the next release
And no there is not a `TO DO LIST`
YET this is because my feet havent toutched the ground for a few days. Ill do some work on them tommo with a full to do list n change log of the development!
Posted: 31 Oct 2006, 00:53
by pintle
spring thinks that carriers are builders at least, didnt know they ghosted. REALLY annoying when cycling through idle builders with ctrl b and you have 5 or so carriers to cycle (they are cheaper than mobile fusions incase you wondered why i spam them).
Posted: 31 Oct 2006, 01:07
by [KnoX]ElementalGizmo
A little work has been done on the icons, not as much as i hoped.Ive just been soooo bussey!
Posted: 31 Oct 2006, 01:14
by PauloMorfeo
1st:
Attacking your enemy
* Always scout your enemy to find out what he is up to, what his defenses are and where you can find week points.
* Artilery is usefull to break down enemy defensive buildings or to back up your army.
* You may want to bring some Anti Aircraft units with your force, just in case, if you don't know for sure if your enemy has planes or not.
2nd:
haaa, i disagree with the strategical advices and don't know what to do with that one. I would just remove it...
3rd:
Defending from your enemies
* The carcasses of destroied units are actually very usefull for you since they will block the paths of the enemy units.
* After a fight, you can reclaim the carcasses or ressurect them and turn some of the force of the enemy into your own.
4th:
A attack of gunships can be a devastating surprise on a unprepared enemy.
5th:
I think that one mught be fine. Although some change to make it not look like anymore like it is saying that that should be the standard way of killing them.
Posted: 31 Oct 2006, 01:54
by Chojin
I like the hints the way they are. There are 5 typos in them:
3: "resurrect"
4: "approaching"
5: "at least"
5: "commanders"
5: "commander"
PauloMorfeo's suggestions have quite a few typos too. Do you want to use his, aGorm?