Page 5 of 56
Posted: 05 Jul 2006, 12:07
by Das Bruce
What size is that texture?
Posted: 05 Jul 2006, 12:32
by TechnoTone
Zenka wrote:sweet zoombie on a pogostick, where have you been hiding all this time!
My thoughts exactly. Kind of.
Posted: 05 Jul 2006, 12:53
by Gnomre
AT-AA is 512x512
TIE Drone is 512 as well right now, but looks essentially the same at 256 unless you're really really close up. We're keeping the texture sizes down as much as possible for efficiency, however, we are keeping the higher copies around for later so stuff doesn't need redone if we want to release a high-res pack.
Posted: 05 Jul 2006, 15:25
by Vassago
Looking good, Warlord.
:D
Posted: 05 Jul 2006, 18:19
by Dragon45
That's really good WZ! I don't really think I have any complaints aside from the <inevitable> brightness complaint, but that's a matter of preference, I suppose

Just needs logotextures on the wingtips etc
Posted: 05 Jul 2006, 18:21
by smoth
Argh wrote:One of these times, Smoth, you will surprise me by not rising to such bait

I never see you get pissed about peoples comments. I think as far as modeling goes you have elephant hide

Posted: 05 Jul 2006, 21:52
by Archangel of Death
All these models are looking so great! I sure hope you do them full justice and don't cut corners in the scripting
Yes, I
will be checking each and every ship, including the tie fighter though its barrels are barely inches apart.

Posted: 05 Jul 2006, 22:10
by Zoombie
I suppose we will have to wait and see, my fellow nerdling.
Posted: 06 Jul 2006, 00:57
by Warlord Zsinj
Aah, the pitfalls of working in the Star Wars universe
Thanks, all!
Posted: 06 Jul 2006, 06:15
by smoth
Vassago, what size is that unit texture?
Posted: 06 Jul 2006, 06:44
by Gnomre
... I answered that already...
Posted: 07 Jul 2006, 08:41
by Dragon45
[/throw smothBait]
But seeing the answer woudl require him to go back another page! That's like, an extra three clicks for Smoth.
Posted: 07 Jul 2006, 08:44
by smoth
The smoth passes by not noticing the bait. You have failed to capture any smoths this time. Andy starves to death
Posted: 07 Jul 2006, 09:52
by Warlord Zsinj
TIE Defender:

Posted: 07 Jul 2006, 10:19
by smoth
crop please, that way discussion will not be hard to read.
that being said. It looks great but what style are you guys using? If you and Vassago do not decide on a style the art will look hodge-podge.
Posted: 07 Jul 2006, 10:40
by Warlord Zsinj
hum, it's somewhat difficult to do, but I think that we are each keeping an eye on the other's work, and ensuring that things look similar.
Also, it is likely that we will stick to certain unit classes, so that all the TIE's will look very similar, and all the walkers will look very similar, because they will likely be done by the same person. Meanwhile, the overall design feel will be harder to manage, but hopefully still very cohesive, given that Vassago and I are both fans of the more gritty feel of design. Besides, as I get better, hopefully I'll be able to express my textures better, and so they'll end up looking more similar to vassago's anyway.
The biggest difference at the moment is that I rely more heavily on filters, while he handdraws his textures in far more detail. Still, I think if we keep to distinct classes, and keep an eye on what the other is doing (and hopefully I'll learn a lot form vassago, and be influenced there, which would help in making them look more similar) things will work out fine.
Posted: 07 Jul 2006, 11:07
by smoth
sounds good, and thanks for the crop. I will as always happily watch as your project progresses.
Also, take a look at the gundam wiki. If you guys could do something like that for starwars that would be great. I still do not know what is for what playing it. A detailed wiki would be awesome.
OT: I am trying to look into a way of adding some very light grit to the mod. Right now I am debating about whether or not I should redo the gaw and whitebase(about 2-3 days each) as 2048X2048 with some VERY VERY subtle details added. Oh well, I'll see in time.
Anyway, yeah keep up the good work.
Posted: 07 Jul 2006, 15:32
by Warlord Zsinj
Posted: 07 Jul 2006, 16:12
by Vassago
That tie looks great, warlord :)
As for our differant art styles, I see it as being okay for right now. Afterall, Warlord is working on space-based units such as the tie's. They are affected by more things than just rain and wind. This results in a differant sort of wear and tear. I think the differant styles (in this case) work great :)
Posted: 07 Jul 2006, 18:51
by AF
I object to the AAI specific instructions on that wiki page. It makes no mention of the fact that this mod works fine with NTai nor does it mention KAI