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Posted: 23 Apr 2006, 09:56
by Neddie
Andreask wrote:Spring has nothing to do with role-playing.
Coming Soon: Spring d20

Yes, I'm a L 13 Comm / L 2 Jethro

Baby, you know I can roll my spot check for that Gremlin.

Posted: 23 Apr 2006, 10:04
by Zenka
hide!

(I roll 18... hmm +2 size modifier, +2 for my spy class, +20 for my cloaking device... hmmm 42! am I hidden?)

Posted: 23 Apr 2006, 10:16
by Neddie
Curse you, small annoying stealth tank! I enter total defense mode and gain a corresponding bonus to AC!

Posted: 23 Apr 2006, 13:07
by jellyman
Well I'm just gonna camp on speed metal until the ring of Krogoth summoning respawns.

Posted: 23 Apr 2006, 15:11
by BlackLiger
*sigh* For all the people complaining bout commbomb n all that...

"All is fair in love and war, and I highly doubt the enemy loves you."

However, I do hold that pausing to do micro is a bit lame to do.... And could easily be fixed by making it so orders can't be issued in pause.


Course, for those of you who think any tactic involving the comm is lame, I'm SURE a mod can be made where the comm is simply a block that sits there and does nothing..... </sarcasm>

Yes, commbombing is a pain in the ass. And yes, it happens. But guess what. LLT x 3 > Comm
Defender + Radar > Comm
Sentinel > Comm
3 x Peewee + 1 x Hammer > Comm
The Comm is NOT unstopable. Its not invunerable. And if you've checked, the D-guns range is damn short.

As for playing AA, or even XTA, OF COURSE YOU'RE NOT GONNA GET OTA TACTICS THERE.... THEY ARE CALLED MODS FOR A REASON... *sigh*

This post brought to you by the annoy confederation of people who have some clue what they are doing.

Also, theres perfectly good AI to play against, and it doesn't commbomb. Go play it.

Posted: 23 Apr 2006, 15:36
by Zoombie
What if they made a game where pauseing for micro was the ENTIRE POINT!

Like some kind of turn based spring?

Posted: 23 Apr 2006, 17:55
by BlackLiger
Zoombie wrote:What if they made a game where pauseing for micro was the ENTIRE POINT!

Like some kind of turn based spring?
Then its a mod for that purpose and therefore part of the game. But its not part of OTA, which is what we are discussing.

Posted: 24 Apr 2006, 01:08
by Nemo

Posted: 24 Apr 2006, 04:58
by IceXuick
lol @ the commandments !

praise TA Spring!

Posted: 24 Apr 2006, 06:12
by Dragon45
sieg heil!
:P

Posted: 24 Apr 2006, 17:31
by patmo98
BlackLiger wrote: Defender + Radar > Comm
Can't the commander get in D-gun or laser range before he dies?

Posted: 24 Apr 2006, 18:41
by BlackLiger
patmo98 wrote:
BlackLiger wrote: Defender + Radar > Comm
Can't the commander get in D-gun or laser range before he dies?
Vs a defender? Not if its well placed. A defender on the same height as the comm is vunerable. But 1 on the high ground has a range boost (1 of the BEST features of spring)

Thats why I would sugest LLT+Defender+Radar as the best anti com rush spike...

Posted: 24 Apr 2006, 22:39
by Hellspawn
3 x Peewee + 1 x Hammer > Comm


I would like to see that :P.

Posted: 25 Apr 2006, 15:26
by Cheesecan
There are no lame moves ingame, just lame exploits.

For example, picking white color on a snow map where minimap is completely white, then using a sneaky tactic to sneak into the opponents base while the enemy has no chance of detecting you on the radar with his own eyes.
This is just one example, but the best I can think of right now. They can of course be avoided, but even the greatest player will lose to stuff like this at least once as they weren't expecting it(unless they themselves did something similar previously).

Obviously things are only lame when used against you, not when you are doing them yourself..;)

Posted: 30 May 2006, 22:25
by Hyalin
Cheesecan wrote:There are no lame moves ingame, just lame exploits.

For example, picking white color on a snow map where minimap is completely white, then using a sneaky tactic to sneak into the opponents base while the enemy has no chance of detecting you on the radar with his own eyes.
In the Settings utility, there's a checkbox for 'simplify minimap'

Makes all your units green, friendlies blue, and enemies red.

Posted: 30 May 2006, 23:04
by espylaub
Azu wrote:Tic tac toe requires a lot of skill.
In fact, the only winning move is not to play. 2 players of equal skill will always end the game in a draw. Every single time. Not a very good analogy.

Posted: 30 May 2006, 23:33
by Forboding Angel
Hyalin wrote:
Cheesecan wrote:There are no lame moves ingame, just lame exploits.

For example, picking white color on a snow map where minimap is completely white, then using a sneaky tactic to sneak into the opponents base while the enemy has no chance of detecting you on the radar with his own eyes.
In the Settings utility, there's a checkbox for 'simplify minimap'

Makes all your units green, friendlies blue, and enemies red.
As a better solution, download the radarai groupai from FU. Or just wai for the next spring version as it is being included.

Posted: 30 May 2006, 23:35
by Hyalin
Good to know... haven't sprung in a while.

Comnapping

Posted: 31 May 2006, 02:27
by Pxtl
Can someone explain to me all this worry about comnapping? Are there people out there who actually keep their comm away from the defensive emplacements? In my game the comm stays near the HLTs, radar, and anti-air launchers. Or is this a start-of-the-game problem? Seriously, I woudl think a hover transport would have trouble getting close enough to the comm to nap him and live to tell about it.

Although, imho, the Commbomb wasn't made as a gameplay feature for game-continues. I've no proof - I haven't asked Chris Taylor, but I'm pretty sure it was made for "Game Ends" and "Deathmatch".

Posted: 31 May 2006, 18:35
by Pocus
BlackLiger wrote:
patmo98 wrote:
BlackLiger wrote: Defender + Radar > Comm
Can't the commander get in D-gun or laser range before he dies?
Vs a defender? Not if its well placed. A defender on the same height as the comm is vunerable. But 1 on the high ground has a range boost (1 of the BEST features of spring)
any formula to throw at me?