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Posted: 01 Oct 2006, 22:18
by Guessmyname
Anyone got a link to it?

Posted: 01 Oct 2006, 22:21
by Zoombie
Well if you want your eyes to bleed...

http://taspring.clan-sy.com/phpbb/viewtopic.php?t=988


Oh god...what have I unleashed!

Posted: 02 Oct 2006, 02:45
by Strider
I'm thinking about this and I'm thinking it might be better to not use the 'AI' player to control 'helpless survivors' and instead make them a nessassary function of the humans.

IE- humans can build fortifications, run down structures, AND 'helpless civilians'- building stuff costs metal, shooting costs metal, they do not generate any metal by themselves they cannot reclaim; but they can build helpless survivors for free who produce metal (say .1 or .05) but are difficult to control (large wander script; like they thing they are alwase airborn aircraft), so it becomes a difficult tradeoff; the helpless civilians are your resource routines, but they are also easy prey for the zombies giving them the metal boost they would require to swarm and destroy you.

It would be best if you could make the human upgrade somehow, either just make experience more effective for him (so that he grows in power quickly) or have a bunch of 'replace this unit' type scripts going, so that the main charecter can be 'upgraded' (actually killed and replaced with another main charecter).

Also make helpless civilians move slower then the zombies do; so traveling with them everywhere will be painstakingly slow. Finally, to make things a bit more intence, make the 'king zombie' (zombie commander) powerful enough to beat the human 1v1, and a very slow resource creator (so that the human can't just turtle indefinatly waiting for the zombies to come)

Posted: 02 Oct 2006, 19:16
by 1v0ry_k1ng
no, that would be to easily bust. just build the civ fact in a corner and board it off with barricades, or in a natural pit and the zombies are screwed. I like the AI idea. it makes the game diffrenent and more atmospheric.

Posted: 02 Oct 2006, 20:01
by Caydr
Can the fast zombies be called Zoombies?

Posted: 02 Oct 2006, 21:02
by rattle
And the slow or loud moaning zombies Caydr? :P

Posted: 02 Oct 2006, 21:05
by Andreask
The zombies that always jank another one´s chain, should be called rattles, uh, yeah.

Posted: 02 Oct 2006, 21:25
by Caydr
No, no, you know... ZOOMbies. Like, fast. Zoom-zoom.

Posted: 02 Oct 2006, 21:34
by Guessmyname
zombies with jet engines! Zoom Zoom indeed! What a brilliant idea!

Posted: 02 Oct 2006, 21:36
by rattle
I wouldn't mind a "Rattling Zombie". Wow I just had an idea about a making a movie. Zoombies on a plane. Features jet-zombies hijacking a plane in midflight. Awesome eh?

Posted: 02 Oct 2006, 21:58
by 1v0ry_k1ng
and big fast festering lumbering zombies that are slow but cause horrific insane dps with accompanyed moaning sounds!

Posted: 02 Oct 2006, 22:12
by Snipawolf
rattle wrote:I wouldn't mind a "Rattling Zombie". Wow I just had an idea about a making a movie. Zoombies on a plane. Features jet-zombies hijacking a plane in midflight. Awesome eh?
lol'd

Posted: 02 Oct 2006, 23:09
by Zoombie
The name Zoombie originates from a Gary Larsson "Far Side" Cartoon, entitled: "Zoombies...the driving dead"

Posted: 03 Oct 2006, 00:42
by Neddie
It's sad that I knew that.

Posted: 03 Oct 2006, 02:55
by Shadowsage
neddiedrow wrote:It's sad that I knew that.
indeed.

Posted: 03 Oct 2006, 08:43
by bobthedinosaur
no way, far side... is awesome