Page 5 of 8
Posted: 05 Mar 2006, 17:41
by Aun
Argh wrote:
In other news... here's the unit. The treads look kewl.
Video!
VIDEO!
VIDEO!!!
Posted: 05 Mar 2006, 18:13
by Argh
Posted: 05 Mar 2006, 18:26
by AF
hmm, I dont like that green on the latest unit either......... And the hat makes it look a little more harmless....
Posted: 05 Mar 2006, 18:28
by Lord JoNil
Posted: 05 Mar 2006, 18:34
by Argh
the hat makes it look a little more harmless....
As opposed to the GIGANTIC flamethrower of DOOM?
I was going for the "psychotic robot meets Officer Friendly" look

TBPH, I'm a little less than totally thrilled by the skin, myself, but I've gotta go to work in two hours and I haven't slept all night, so I'm going to take a brief nap instead of fussing with it right now.
Posted: 06 Mar 2006, 15:45
by Argh
Meet the AutoFac. It's totally harmless- just a factory! Trust us
It only
looks like some mutant Death Star.

This has to one of the coolest screens I've captured yet. The only Photoshop was the text and border.
Posted: 06 Mar 2006, 16:25
by Zenka
Love the texture, but I found the spheres are too low poli.
And ergh, if this is in spring, it ìs raytraced isn't it?
Posted: 06 Mar 2006, 16:47
by Argh
I guess I'm just easily excitable

The glowmaps and the teamcolor + reflectivity for that interesting metallic look on the outer spheres is what made me excited.
That's not the final map on this- I have a further set of revisions to make the center sphere much more interesting and make the outer ones look more like functional things, but I haven't gotten there yet.
At any rate, we're almost touching noses with the thing, so it's to be expected it's going to look like what it is- a low-poly object, all dolled up to look more sophisticated than it really is. When you zoom out, it's really hard to tell.
And last but not least... I wouldn't really classify the engine as a raytracer, no. While it does light things from the point source of the sun, the lighting actually has a number of issues that become fairly obvious if you do tests with it. Compared to a raytracer like POV-Ray... no, it's not even close, in terms of accuracy. However, that doesn't stop us from making things of surpassing beauty. I just felt that this was an atmospheric shot, so I decided to share- I'm not going to argue the fine points, because I really don't care anyhow- I just like making kewl art

Posted: 06 Mar 2006, 19:48
by AF
hmm is it me or have you already posted a pic similair to that before? It seems very familiar, btu I must agree I dont like the facetted look when it's obviously supposed to be smooth. Otherwise I love ti and I wish the dark sinister technological look it has was put into the textures of the other units
Posted: 06 Mar 2006, 22:52
by Drone_Fragger
In 0.3, can you make Knights 'splode a bit less violently? 1 rook can kill 50 og them just due to the massive chain reaction :/
Posted: 06 Mar 2006, 23:00
by FizWizz
it's the risk you take Drone_Fragger, the trick is to throw your knights into the fray at just the right moment in a battle
Posted: 06 Mar 2006, 23:03
by Drone_Fragger
Fair enough.
Posted: 07 Mar 2006, 02:15
by Argh
That particular wrinkle's fixed, actually, along with a lot of other little things.
Posted: 12 Mar 2006, 12:15
by Argh
Posted: 12 Mar 2006, 13:59
by NOiZE
This looks so Cool!!
Posted: 12 Mar 2006, 14:42
by genblood
I SECOND that ...
The screenies look very nice ....
Looking forward to the day it's released ...
Posted: 12 Mar 2006, 15:36
by Drone_Fragger
Amazing. :O
Posted: 12 Mar 2006, 15:43
by Andreask
Awesome ! I hope you will release a AA/XTA compatibel version of this map also.
Posted: 12 Mar 2006, 17:47
by AF
! avatar thief!!!!
Anyways I have an updated version of NTAI with attacking and a fix that should make those factories get placed better. See fileunvierse latest files in the next 40 mintues.
I'd also advise anyone making buidltrees for XTA/AA to get that but it's not for public consumption
Posted: 12 Mar 2006, 17:58
by Drone_Fragger
And who was it who said that The archers would look like craop again?