AF, this is a constructive (well almost) dialog on weather or not group ais should be able to be blocked from server side.
so i dont see its really wrong, except for:
Krogothe, as someone else said, nonoblobs is something more of:
"who can press this button
faster wins"
(im not saying its not fun, or challenging, it is, but human vs human, or ai vs ai, its impossible to win vs an ai in nonoblobs, granted.)
There is no surprise then, that any ai will be the best at it.
I wont even try to beat an ai in nanoblobs... altougth i did try once, versus greennail, we were playing fine, (ofcourse he was bout to own me) i did a very crappy attack, and later he intended another on me, but i stopped it, then i sent 3 pyros to his base (ashpen) and then game disconnected, the "smoke clouds of disconnection" bug appeared and he disconnected, he said his connection blowed to hell witht the game.
altougth he also told me the pyros blowed a lot of stuff (i couldnt see that), even a lab.
he was using kblobs ai.
OTOH, a really different thing is an strategy game, where there is lots of important decisions to take, weighting the current situation and proposed strategy. Its a complex thing that goes way forward to what is placing mexes growing resources, or knowing what is the most powerfull unit in given lab.
The fact you think its differenty, prooves you have not played the game enough to know it.
and lastly krogothe.
i agree with gabbas argument (in first post) on why a helper ai, is not (yet) as "helpfull", thus cant make stuff better than humans.
The dangerous ones are the ones that tell you the best places to, so you can do them yourself, preventing it from doing stupid things...
what things can your ai tellme where to place rigth?
and based on what criteria?
for example where to put one hlt?
I grant you an ai can tell you the best distribution to place metal extractors, given a static resource, but can it tell the rigth order to do so? or at what time in game to perfom such mexing opperations?
doubt it.
about the other post, i didnt even see it, but there is ppl saying you basically removed the "autotarget" tag from the dgun weapon O_O
btw, even ntai, that uses dgun wisely, dguns its own stuff.
And remember krogothe, my argument is not in the line of
"An ai will never play as good or better than a human"
but more in the line,
"it can be done, but it has not been done yet, its hard to do, and will take time and effort, lets not blame the current group ais yet, better learn to use them! (until we get real issues)"
So, :/, why you effort in generate such a negative thing?, just to win this thread's argument?... that is even evil.
edit: well saw the replay, even when its impressive the accuracy, i think that "trajectory extrapolation" for weapons over targets, is already into spring.
look at how does pupop cannons fire. it goes for the possition the unit "will be" for when the bullet arrives the target.
you can "bounce" popup shots bc of this. i do sometimes.
and, isnt that dgun range extended? like its more of aa dgun range, not xta.
about the reasons "boundled" into the replay for us to "realize".
1.- human player would make this better.
2.- only an asshole will think ais are possibly harmfull and do this stuff.
well dont see much point to answer to that, its already answered in this thread, just bringed them here bc it is cheap one cant respond you in your replay.
that trick can be avoided if airplanes do a bit more manuovering on "icoming projectile" or something.
btw, rockos already do that. they extrapolate the trajectory.
your trick has more to do with "permitting" the unit to aim before the enemy is in its fire line.
its rather interesting, this should be even implemented.
lol
http://www.fileuniverse.com/?p=showitem&ID=2288