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Re: Random WIP 2014+

Posted: 12 Feb 2014, 00:07
by smoth
No douching I bad for vaginal flora and a woman needs to rely on her body's natural flushing system outside of a yeast infection...

Re: Random WIP 2014+

Posted: 12 Feb 2014, 16:08
by AF
Rotate 180 degrees in either direction and resume douching

Re: Random WIP 2014+

Posted: 12 Feb 2014, 18:51
by Beherith
Very very WIP:

Image

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Re: Random WIP 2014+

Posted: 12 Feb 2014, 18:58
by smoth
would be neat if you could apply some kind of blur to the texture where the slopes are. I am not sure about that though.

Re: Random WIP 2014+

Posted: 12 Feb 2014, 19:41
by Beherith
Ill try to accentuate them with specular and ssmf

Re: Random WIP 2014+

Posted: 12 Feb 2014, 22:08
by zoggop
that's really lovely

Re: Random WIP 2014+

Posted: 12 Feb 2014, 22:40
by Beherith
Splats and specular done:

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Re: Random WIP 2014+

Posted: 13 Feb 2014, 12:58
by FireStorm_
Just wanted to say: looks awesome! :-)

Re: Random WIP 2014+

Posted: 13 Feb 2014, 14:04
by rattle
Battletech!! :D

Re: Random WIP 2014+

Posted: 13 Feb 2014, 21:48
by Forboding Angel
I'd be happier if it was a 4 person map, with semi low metal. Although, I guess I could just make a mex config for it.

Re: Random WIP 2014+

Posted: 14 Feb 2014, 10:30
by Anarchid
I'd be happier if it was a 4 person map, with semi low metal. Although, I guess I could just make a mex config for it.
I find i'm desperately searching for the +1 button, but it's not there. Damn you zkinfo for making me like this.

Re: Random WIP 2014+

Posted: 14 Feb 2014, 14:58
by scifi
http://springfiles.com/spring/spring-maps/pydah-pass-v2

pydah pass style metal spots FTW, 0.18 metal per each spot some with 0.32 iirc.

The map is gorgeous though.

Re: Random WIP 2014+

Posted: 14 Feb 2014, 20:53
by Anarchid
Unfortunately it doesn't seem there are any lua controls over sun direction either. Oh well.
And then:
./LuaUnsyncedCtrl.cpp:233: REGISTER_LUA_CFUNC(SetSunParameters);
./LuaUnsyncedCtrl.cpp:234: REGISTER_LUA_CFUNC(SetSunManualControl);
./LuaUnsyncedCtrl.cpp:235: REGISTER_LUA_CFUNC(SetSunDirection);

Re: Random WIP 2014+

Posted: 14 Feb 2014, 20:56
by FLOZi
rattle wrote:Battletech!! :D
You damn right 8)

Several pages ago

Re: Random WIP 2014+

Posted: 15 Feb 2014, 11:22
by PicassoCT
http://www.youtube.com/watch?v=6b9ci_z4v7M

Ask JK why this is his favourite tune..

Do it.

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Also reworking the Pax Centrail

Re: Random WIP 2014+

Posted: 16 Feb 2014, 02:09
by Beherith
Nice bot picasso!

Features ready:
Image

Re: Random WIP 2014+

Posted: 16 Feb 2014, 02:41
by FLOZi
Evergreens seem an odd choice in such an arid environment?

Re: Random WIP 2014+

Posted: 16 Feb 2014, 08:43
by PicassoCT
Image

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Uhm no? I have to admit- it almost looks like a rendered painting.. something very TA-ish with those trees. Actually grabbed camera keys to test, subconciously..

Great work

Re: Random WIP 2014+

Posted: 16 Feb 2014, 10:22
by Cheesecan
This looks like a great map. With maps like this BAR might trigger a surge in new players and returns of old players :)

Re: Random WIP 2014+

Posted: 16 Feb 2014, 18:49
by azaremoth
Beherith wrote:Features ready:
Image
Veeery impressive!
Cheesecan wrote:This looks like a great map. With maps like this BAR might trigger a surge in new players and returns of old players :)
I can`t wait to see BAR in action. Is there actually a nice DSD remake that can cope with the BAR shininess?