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Posted: 09 Feb 2006, 08:34
by Argh
It's not going to look like TA. Get used to it

Posted: 09 Feb 2006, 08:40
by Maelstrom
Its a cone. With a gun.
Posted: 09 Feb 2006, 08:56
by Archangel of Death
*stops and thinks for a moment... gives up*
What is that gigantic cone?
Posted: 09 Feb 2006, 09:28
by Zenka
Ergh it's the tip op a nuke, only detached and it deployd legs.
and ergh... I'm out.
it's for the best.
Posted: 09 Feb 2006, 10:10
by Argh
Think how much the skin matters. The tank we're all reasonably happy with started out (and is) basically nothing more than a shoebox with some greebles attached. At any rate, it's a Rook, and how it looks will make sense in the final version of that "experiment" that went amok and decided to become a full game. Or it won't. I'm not going to even pretend I care how anybody else thinks about the art and design for that one- I'm not building it to be popular.
Posted: 09 Feb 2006, 10:14
by Maelstrom
I agree that textures really can make the model. And yes, the tank is nothing but a beat-up box with some guns. But that new thing... Its a cone. It looks like it should topple over at the slightest push. And if that gun has any recoil, then it would do exactly that. Ill wait for the final shot to make my final verdict, but come on... Its a cone.
Posted: 09 Feb 2006, 10:26
by Min3mat
lol!
that would be funny, ram that thing with a unit and it falls over and needs help to get up! thta would make nanoblobs so much more fun :D
Posted: 09 Feb 2006, 11:00
by Argh
When you see it, you will not be thinking "Weebles wobble but they don't fall down"
You will be thinking, "omg, this huge dark thing just vaporised my poor units with its death-ray"... and, yes, the gun is a <uses Austin Powers voice>
la-ser. The Rook hovers, slightly off the ground, on flames using S3O bits with glowmaps, which should be kewl-looking. I may even make it appear to "recover" from its slight "recoil"- that's trivial.
... or maybe not. We'll see... but I am happy with it, which is all that matters <does a little happy artist dance>
Posted: 09 Feb 2006, 14:31
by smoth
ROFL! AWESOME!
I love it. That mod is going to be great!
Posted: 09 Feb 2006, 16:45
by Kixxe
Maelstrom wrote:Its a cone. With a gun.
I don't know what else to say.
And where is the SY's response about the tank?
Posted: 09 Feb 2006, 17:32
by FizWizz
very peculiar. I'm dying to see how your rook turns out. You're joking about the hovering and flames though, right? I sure hope so.
Posted: 09 Feb 2006, 19:27
by FLOZi
smoth wrote:hmm, I think there is a mine weapon in the TAU bits for the taking thread... let me look right quick.....
here you go man, this was created by spiked helmet on the
weapons for the taking thread.:
Code: Select all
[ATMine]
{
ID=64;
name=A Mine!;
rendertype=2;
lineofsight=1;
turret=1;
model=????;//change this to suit your needs.
range=100;
//noexplode=1;
reloadtime=10;
weapontimer=0;
weaponvelocity=0;
areaofeffect=56;
soundstart=bombrel;
soundhit=xplomed2;
unitsonly=1;
noautorange=1;
groundbounce=1;
explosiongaf=fx;
explosionart=explode3;
waterexplosiongaf=fx;
waterexplosionart=h2o;
lavaexplosiongaf=fx;
lavaexplosionart=lavasplash;
[DAMAGE]
{
default=1500;
}
}
Lol, I forgot.. gundam has a mine layer mech.. crapzors more work.*note this is here to remind myself to add it.
As I have pointed out elsewhere, this weapon crashes Spring. Presumably because of the 0 velocity.
Posted: 09 Feb 2006, 21:40
by smoth
Argh, don't forget that you can also have fire via particles also :)
Posted: 10 Feb 2006, 00:34
by Chocapic
i think its actually very nice, its very creative

Posted: 10 Feb 2006, 01:10
by Zoombie
That is the best cone i have EVER SEEN!
Now just make the legs more spidery, and sutch.
Posted: 10 Feb 2006, 01:30
by Nemo
Brilliant work on the tank argh, I can't wait to see it ingame.
The cone looks neat too, I hope you manage to work it out how you want to, because it sounds very cool. Now I can get owned in nanoblobs by KAI with spiffy models and animations.
Posted: 10 Feb 2006, 01:38
by Argh
Sooooo... everybody wants a walking cone, eh? Hmmm... that might be fun... haven't done a walk-cycle for awhile... could be kewl... and because the turret can free-rotate, not too painful. I'll think it over.
Posted: 12 Feb 2006, 20:18
by SJ
Sorry for not having checked this thread for a long while. Arghs tank look nice although it isnt exactly what Yeha and was thinking about when we first discussed this. We where thinking more of a heavy tank with a goliath like gun on top (360 firing arc) and then some smaller guns with limited firing arcs maybe with a concentration toward the front (so that it could have both flamethrowers and lasers etc firing forward).
I guess Yeha didnt communicate this that clearly though so if you dont want to redo the tank we can probably use the current model although im not sure what one would assign for weapons to it to look good.
Posted: 12 Feb 2006, 22:34
by Argh
Next time you guys want something, specify it in much greater detail- I put a loooot of work into that, and none of you bothered giving me feedback during the whole ... almost month... this was in-process
See suggested uses, above- I think it'd be a cute plasma-proof flame-tank, but ... whatever. I'll put up a link to the geometry and skin when I get home tonight, so that somebody will use it- I'm not going to use it for NanoBlobs.
Posted: 13 Feb 2006, 00:22
by hrmph
You could put a goliath-type 360 degree firing weapon on the top of that tank.. And make the smaller guns fire lasers. It might look alright.