Page 5 of 11
Posted: 07 Dec 2005, 20:47
by BlackDawnBR
I got the Gaf program anyways just in case for me to use at home with the normal TA since im going to have both Normal and Spring in it.
Posted: 07 Dec 2005, 22:37
by NOiZE
please keep ontopic
Posted: 08 Dec 2005, 07:41
by Iax
Theres a nasty system halting crash bug in this mod.
If you build a tic VPulse kbot and tell it to attack one of your own units = instant whole system lock up.
it happened in 102 but I thought it was a fluke. twice though = bug.
What does vpulse even do?
Posted: 08 Dec 2005, 08:13
by Zoombie
There the LRM unit, the ones that fire in arcs...like the Diplomats (i call em dipshits) and the Merls.
Posted: 08 Dec 2005, 08:32
by Iax
so what is the tic supposed to do?
VPULSE = explosive or what?
Posted: 08 Dec 2005, 08:48
by NOiZE
Iax wrote:Theres a nasty system halting crash bug in this mod.
If you build a tic VPulse kbot and tell it to attack one of your own units = instant whole system lock up.
it happened in 102 but I thought it was a fluke. twice though = bug.
What does vpulse even do?
Just tested, works fine here
Vpulse is the equivilant of the Merl/Diplomat missles for the TLL
Posted: 09 Dec 2005, 01:09
by Iax
did you try the KBOT called tic vpulse, cause i tried again, and it locks up the game totaly.
It also locks up the clients connected to the game. They dont just get a lost connection to server message, they have to restart their computers too. so its not just me.
Posted: 09 Dec 2005, 05:31
by maestro
Hi, want to say hello and congrats to old fellows M3G, but where he is :idea:

Posted: 09 Dec 2005, 16:28
by Min3mat
he's not here. i think NoiZe got his permission though
Posted: 09 Dec 2005, 23:59
by Krux
i can't download
Posted: 10 Dec 2005, 02:07
by zwzsg
Yeah, FileUniverse went down, along with all Universes. A routine maintenance they said!
Alantai Firestar wrote:hmmm didnt you read that spring cannot open GAF files. They need to be jpeg or bmp or dds format. preferably DDS or jpeg.
Preferably BMP (millions colos), or PCX (256 color, but not necessarly TA ones). Spring use the 96x96 /unitpics/ for its builpic. For 96x96 picture, you'd better not use lossy compression format. Especially since not only anyway a 96x96 bmp doesn't take much, but usually mods are compressed in sd7 or sdz (7-zip files renamed to sd7 (SpringData7zip I guess) or sdz (zip files renamed to sdz)), or at least ufo/hpi/ccx/swx/gp?.
Oh, and to remove the autoheal:
from the ChangeLog
-Added new tags to .fbi file
autoHeal - health per second that a unit allways will be autohealed for (default 0)
idleAutoHeal - health per second that a unit will be autohealed for whenever its idling (default 10)
idleTime - time in ticks without any action before a unit is considered idling (default 600)
Posted: 10 Dec 2005, 02:56
by maestro
If u want to use 3do... use bmp
If u want to convert the model to s3o, dds is the hard-but-only-way

Posted: 10 Dec 2005, 14:25
by Krux
can somebody reupload the race on rapidshare or anything else or give link to another host please?
Posted: 10 Dec 2005, 14:41
by Guessmyname
Rapidshare=crap-in-extremes.
FU will be back soon - probably by the end of the day. They just stumbled upon something big during routine maintenance.
Posted: 10 Dec 2005, 15:05
by BlackDawnBR
Hellow everyone!! ^^
Iv got some Good news and some Good news.
The good news is that if you like to play with the TLL on normal or Spring, i will probably be relesing the TLL Mine Layer Vehicle Soon.
Heres a Small Preview of hows its going to look like:
Just to remind you all, as i said before, i dont do scripting yet so i will be using the TLL Construction Vehicles Script to make it and i will be sending it to another person before allowing others to get it so he may convert to Spring and fix possible bugs.
I will also be working on making the Mines for it so dont worry on geting a empty build menu.
Thanks for your Atention and hope to see you all around!
Edit: Just changed the image to put the finished Preview of the TLLMLV.
Posted: 10 Dec 2005, 15:16
by NOiZE
Looks nice can't wait to include it in the mod.
Posted: 10 Dec 2005, 17:42
by AF
Just for a change can we have mines that arent just your average big mine little mine wide range mien EMP mien nuke mine?
I'd like some unconventional mines, maybe a mine that launches itself in the air and follows the unit (mine that selfdestructs after firing a projectile identical to the mine as a possible method of doing it?) Or the bouncy mines I talked about a while back. Or paralyzer mines (I'm sure I've seen them somewhere but they sound like a good idea).
Maybe in the extreme with a lot of scripting magic a transporter mine that picks up a unit before it's dead and flings it to some other part of the map randomly.
Or maybe a mine that explodes as an incendiary covering the area in a blanket of fire.
Posted: 10 Dec 2005, 17:51
by SinbadEV
Vortex Mine, loads all units in range and then self destructs...
Posted: 10 Dec 2005, 17:53
by AF
Or maybe a smoke mine, whose sole goal is to obscure thgins behind smoke ro expllosion etc, and has little or no damaging effects.
Posted: 10 Dec 2005, 18:06
by Maelstrom
My comp lags enough when a comm blows up. I would hate to think what it would do when 30 smoke mines went off.