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Posted: 09 Dec 2005, 01:27
by Caydr
Pathfinding can use spheres, that's perfectly well and good (I understand the reasons).
Collision meshes for weapon impacts would be perfect. I'd need them on most of my ships, but basically they'd just be an elongated cube on most of them. Flagships with their large wings would need a couple more boxes, but ultimately I could keep it very simple.
Posted: 09 Dec 2005, 05:32
by Archangel of Death
When trying to load an s3o in Upspring 1.1 (a textured one, but with missing textures) I am getting crashes. Unless I first load a 3do, then it will load an s3o.
Posted: 09 Dec 2005, 11:12
by jcnossen
bug reproduced

Posted: 09 Dec 2005, 11:22
by jcnossen
Ah FU images work again:

Posted: 09 Dec 2005, 20:13
by AF
Those meshes would put a vast improvement on selection and giving commands, the current system that sues the spheres is a nightmare when selecting a single unit in a pile or in camera mdoes thata re straight down or OTA style
Posted: 10 Dec 2005, 22:51
by GrOuNd_ZeRo
So the new script will support alpha-flares? I.E. for engine flares and gun flares? that'd be awesome.
Posted: 10 Dec 2005, 23:08
by jcnossen
So the new script will support alpha-flares? I.E. for engine flares and gun flares? that'd be awesome.
Wrong thread?
A new script/unit system is months away, so you can forgot about it for now anyway...
Posted: 10 Dec 2005, 23:17
by aGorm
I'm all for teh collison boxes things, make sure you put it into features awell though. I'm just not happy with teh large tree things, untill I can get better parthfinding and collion detection on them. Also... While this is not nesacerily up spring related, having the ability to make it so objects are rendered nomatter if the ground there on is out of camera aslong as they are in view would be very helpfull... For large things like ginat trees, your busy looking at it one mo, then it vanishes because teh bit of ground its on is out of shot. I suspect Caydr will run into somthing similar with his space mod aswell. I've been thinking how to implament it... and I may have a sort of solution, but not being a smart coder i dont know how feasable it is...
aGorm
Posted: 16 Dec 2005, 13:55
by jcnossen
Here's a fix for the S3O loading bug, as well as some experimental view add/remove functionality (Has some problems but it does work, for those who don't like 4 views).
clicky
FU is still not working

Posted: 19 Dec 2005, 10:33
by Vehementi
Zaphod wrote:Ok, I'm going to make one of those bloody features myself and work out all the problems once and for all

That'll also stop me from giving incorrect information about things like backface culling...
May be the wrong thread to ask for an update for this issue, but is there an update for this issue (s3o features)?
Posted: 21 Dec 2005, 09:00
by Runecrafter
I would greatly appreciate it if someone would be kind enough as to write up a step-by-step tutorial for taking a model from 3DStudio Max 6 and making a TASpring model out of it by using Upspring. I have made many models for OTA using 3DO Builder but am having a lot of trouble getting it to work in Upspring and making a UV map and all......... I make all my models in Rhinoceros 1.1. The apps that I have are:
Rhinoceros 1.1
3DStudio Max 6
Paint Shop Pro 7
Paint Shop Pro 8
Adobe Photoshop 7.0
Bryce 4
Bryce 5
Upspring 1.2
Any help you can offer would be most welcome.
Thank you for your time.

Posted: 21 Dec 2005, 13:03
by Plo Koon
same here (3ds max 7)
Posted: 21 Dec 2005, 13:29
by Das Bruce
Likewise.
Posted: 21 Dec 2005, 15:48
by jcnossen
Maestro was working on a tutorial for lightwave -> s3o... I'll mail him to see what has to be done on it.
Posted: 21 Dec 2005, 18:11
by Runecrafter
Thank you Zaphod
Posted: 21 Dec 2005, 20:51
by Isaactoo
Is there any easy to follow tutorial on how to creat a UV map for a model?
Posted: 21 Dec 2005, 21:08
by jcnossen
UV mapping is not specifically for spring, so there are a lot of UV mapping tutorials for every major 3D editor. Google is your friend

Posted: 22 Dec 2005, 02:58
by maestro
Isaactoo wrote:Is there any easy to follow tutorial on how to creat a UV map for a model?
It depend on software u use....
but UV is never easy so prepare your mental health....
The process is known amongst modeller as 'UVW hell'

Posted: 27 Dec 2005, 23:56
by maestro
Hi Zaphod, did you ever receive new beta upspring tutorial I sent yesterday
Also the title of this forum is 'upspring 1.2' but i found link to v 1.1 only ?
Well, and how to show the collision sphere ? they never shown in my upspring

Posted: 29 Dec 2005, 00:29
by FLOZi
I'd like to request the ability to change the background colour on the displays.
Pretty please!
