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Re: Non-Spring Random WIP
Posted: 14 Apr 2012, 22:37
by CaptainBenz
Its all a stylistic choice
very nice! what's it for?
A friend asked me if I could make some Wh40k vehicles for his project,
and how could I refuse to model such a classy tank?
Re: Non-Spring Random WIP
Posted: 14 Apr 2012, 22:56
by PicassoCT
One Question that always bugged me..
Could you make those chalks 2d pieces? Just imagine running a random gen and then hide- unhide them.. you could even add more for confirmed kills.
Just swayin
Re: Non-Spring Random WIP
Posted: 14 Apr 2012, 23:17
by Wombat
CaptainBenz wrote:Time to resurrect this thread.


Sup bro o/ Hope you recognize

Also pretty Leman Russ !
Re: Non-Spring Random WIP
Posted: 15 Apr 2012, 00:27
by PicassoCT
snowy plane is full of beauty.. stuff that overloaded wont fly
Re: Non-Spring Random WIP
Posted: 17 Apr 2012, 14:02
by CaptainBenz
Reminds me alot of the imperial Valkyrie gunship, although the shape of the wings has a bit of that fighter prototype you had in the last mission of Star Wars Rogue Squadron (the missile lock-on warnings... they did never stop D: )
An additional hour (or two/three) of texturing, I think it rewarded

Re: Non-Spring Random WIP
Posted: 24 Apr 2012, 22:51
by Mr. Bob
Mmmmmh progress.

Re: Non-Spring Random WIP
Posted: 25 Apr 2012, 06:35
by BaNa
Re: Non-Spring Random WIP
Posted: 25 Apr 2012, 10:02
by PicassoCT
Mr. Bob wrote:Mmmmmh progress.

very, very beautifull.
Re: Non-Spring Random WIP
Posted: 29 Apr 2012, 19:05
by MidKnight
So... Sparkly...
Re: Non-Spring Random WIP
Posted: 08 May 2012, 10:55
by Mr. Bob
More more mooore
Re: Non-Spring Random WIP
Posted: 08 May 2012, 16:15
by PicassoCT
In the midnight hour.. nice..
Re: Non-Spring Random WIP
Posted: 08 May 2012, 16:24
by Das Bruce
Mr. Bob wrote:*pic*
More more mooore
What is it(for)?
Re: Non-Spring Random WIP
Posted: 08 May 2012, 20:31
by Mr. Bob
Just a game project me and some other people are working on using udk.
Re: Non-Spring Random WIP
Posted: 08 May 2012, 20:38
by KaiserJ
polycount out of interest? looks very nice
Re: Non-Spring Random WIP
Posted: 08 May 2012, 20:46
by Mr. Bob
12k polies.
24k triangles.
Also thankies.
And yes, this is going to be a bitch to wrap. But, guess what we're using!
...ATLAS TEXTURE. *gasp*
Re: Non-Spring Random WIP
Posted: 08 May 2012, 20:49
by smoth
for scenes, isn't that the prefered method?
Re: Non-Spring Random WIP
Posted: 08 May 2012, 20:56
by Mr. Bob
Sometimes. But, sometimes very silly people decide to make custom textures for everything.
Re: Non-Spring Random WIP
Posted: 08 May 2012, 21:02
by smoth
There are times where it makes sense but for most solid scenes, you would think.. but I guess it is harder to do for some?
Re: Non-Spring Random WIP
Posted: 08 May 2012, 21:03
by Mr. Bob
For this scene especially, we'd need at atlas. This is one piece of a much larger structure and we will modularly put together at the end of a map about the size of skyrim.
The problem with a bunch of custom textures isn't the task as much as the processing power required. The more times you can reuse a shader the better. Especially, in an engine like Unreal where shaders get extremely complex and taxing. This is why a lot of unreal games have bad texture pop-in on older gpu's and consoles. The shaders have hundreds of instructions that have to go through for each Lod level loaded.
Re: Non-Spring Random WIP
Posted: 08 May 2012, 21:11
by smoth
wow, a world that big, you using > 2048?