Re: Starcraft 2
Posted: 09 Aug 2010, 21:57
The Lost VikingsSwiftSpear wrote:Name the last blizzard game that was.Gota wrote:fact is SC is in no way innovative or has any special unique features...
The Lost VikingsSwiftSpear wrote:Name the last blizzard game that was.Gota wrote:fact is SC is in no way innovative or has any special unique features...
Not True...I think Warcraft 3,although i don't particularly like it(small scale battles),was pretty fresh in how it played and also its control mechanisms.jK wrote:The Lost VikingsSwiftSpear wrote:Name the last blizzard game that was.Gota wrote:fact is SC is in no way innovative or has any special unique features...
A hero system in a RTS wasn't new, perhaps a skill tree was, but that was already very common in other strategy games.Gota wrote:Not True...I think Warcraft 3,although i don't particularly like it(small scale battles),was pretty fresh in how it played and also its control mechanisms.
This.Blizzard is a company that polishes, makes us realize the potential of ideas that someone else came up with. They've never been an innovator.
Ha Ha
WC3 had creeps, heros with xp and items, nonexistent macro, really high hp to dmg ratio, how are the battles anything at all like those games you mentioned... (I dont like WC3 though)jK wrote:A hero system in a RTS wasn't new, perhaps a skill tree was, but that was already very common in other strategy games.Gota wrote:Not True...I think Warcraft 3,although i don't particularly like it(small scale battles),was pretty fresh in how it played and also its control mechanisms.
And low scale battles weren't anything new at all - C&C1, Red Alert had such already, not to forget Ground Control.
They should revive red alert and add some features like build que and make it playable in all possible resolutions.JohannesH wrote: Red Alert http://www.youtube.com/watch?v=dF7iXDY9PRw
Actually I think WarWind covered most of that stuff. But WarWind was terrible. Imho, Warlords Battlecry was the best hero-based RTS. It was good at putting together a lot of threads from various games, including some good TA-isms.JohannesH wrote:WC3 had creeps, heros with xp and items, nonexistent macro, really high hp to dmg ratio, how are the battles anything at all like those games you mentioned... (I dont like WC3 though)jK wrote:A hero system in a RTS wasn't new, perhaps a skill tree was, but that was already very common in other strategy games.Gota wrote:Not True...I think Warcraft 3,although i don't particularly like it(small scale battles),was pretty fresh in how it played and also its control mechanisms.
And low scale battles weren't anything new at all - C&C1, Red Alert had such already, not to forget Ground Control.
Red Alert http://www.youtube.com/watch?v=dF7iXDY9PRw
WC3 http://www.youtube.com/watch?v=CjskE1xU54s
And original Warcraft (1 of the first RTS's pretty much) and Starcraft (dissimilar factions) were kinda innovative too... Though who cares if a game is innovative or not, if it's good.
So it stole from Heroes of Might of Magic instead of directly from other RTS games then... HP to damage ratio isn't creative development, it's variable tweaking.JohannesH wrote:WC3 had creeps, heros with xp and items, nonexistent macro, really high hp to dmg ratio, how are the battles anything at all like those games you mentioned... (I dont like WC3 though)
Red Alert http://www.youtube.com/watch?v=dF7iXDY9PRw
WC3 http://www.youtube.com/watch?v=CjskE1xU54s
And original Warcraft (1 of the first RTS's pretty much) and Starcraft (dissimilar factions) were kinda innovative too... Though who cares if a game is innovative or not, if it's good.
Starcraft doesn't play any more like Starcraft2 than Red alert plays like Warcraft3. Starcraft is empathetically a classic RTS, and Starcraft2 is solidly a modern RTS. Starcraft2 has a similar style of unit interaction to Starcraft, and many units and structures have the same name and design, but that is where the similarities end. More unit interaction layers have been added, the interface has been overhauled, the graphics have been overhauled, the balance has been overhauled, to any experienced Starcraft player it doesn't feel like the same game at all.Gota wrote:What game plays like Warcraft 3?none
What game plays like Starcraft 2?Starcraft 1.
Oh and excuse me but the Warlords battlecry series was very different from Warcraft 3.
They're not quite that different no matter how you present it :DSwiftSpear wrote:Starcraft doesn't play any more like Starcraft2 than Red alert plays like Warcraft3.
+1 I'm still trying to emulate this in my spring mod by running ideas through my head. It's very difficult.Pxtl wrote:The economic differences between the Zerg and the other two factions really stand out to me.