Re: floating mex vs underwater mex
Posted: 08 Apr 2010, 14:08
There is no thing preventing combombing every single game... People combomb all the time. But often it just isn't a good idea.
And sure labshare works when you execute it well, but it isnt autowin by any means vs a conventional start. And 3 comms at same spot is not good execution...
Of course some maps really favor a shared lab or combomb at start or whatever map-specific cheese you can think of, but those HAVE been tried to an extent. Sure people still could easily improve the execution of them, but at the same time they would learn how to block them better.
But yeah people dont do their teamgame starts optimally most of the time. A simple normal start could be boosted a lot by doing varied starts and sharing resources. Like 1 player should probably do 1 or 0 mex -> lab pretty much always, if only to scout for those cheeses. No need to stall with 1 mex, when your ally can do 5 mex start with llts at the same time or such.
And sure labshare works when you execute it well, but it isnt autowin by any means vs a conventional start. And 3 comms at same spot is not good execution...
Of course some maps really favor a shared lab or combomb at start or whatever map-specific cheese you can think of, but those HAVE been tried to an extent. Sure people still could easily improve the execution of them, but at the same time they would learn how to block them better.
But yeah people dont do their teamgame starts optimally most of the time. A simple normal start could be boosted a lot by doing varied starts and sharing resources. Like 1 player should probably do 1 or 0 mex -> lab pretty much always, if only to scout for those cheeses. No need to stall with 1 mex, when your ally can do 5 mex start with llts at the same time or such.