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Re: Screenshots

Posted: 10 Mar 2013, 18:57
by azaremoth
The paladin got a texture and a normal map. The new skin is looking darker and more sci-fi (compare to armor in dead space or hellgate).

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Re: Screenshots

Posted: 10 Mar 2013, 20:06
by gajop
nice, does it also glow?

Re: Screenshots

Posted: 10 Mar 2013, 20:08
by smoth
I'd put a little bit of white in the center of the glowing areas.

Re: Screenshots

Posted: 10 Mar 2013, 21:06
by azaremoth
smoth wrote:I'd put a little bit of white in the center of the glowing areas.
Yip - the glowing areas look much hoter now.

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gajop wrote:nice, does it also glow?
Like the mexes and stuff in ZK?! Why not...

Re: Screenshots

Posted: 30 May 2013, 14:21
by azaremoth
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The cursed storage is inspired by the puzzle box from the hellraiser movies (especially obvious by the animations).

Re: Screenshots

Posted: 30 May 2013, 15:04
by PicassoCT
The imperial storage has a spaceship land there and unload?

Re: Screenshots

Posted: 30 May 2013, 19:02
by azaremoth
These are flap gates... :P

Re: Screenshots

Posted: 19 Aug 2013, 22:05
by azaremoth
There is life after death... ask your local necromancer!

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Re: Screenshots

Posted: 19 Aug 2013, 22:12
by scifi
For CHAOS!

Re: Screenshots

Posted: 16 Feb 2014, 19:06
by azaremoth
I replaced the old priest model with a more powerful looking one. With this optical change comes a per-unit-mana-based healing system for the priest. 8)

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Re: Screenshots

Posted: 16 Feb 2014, 19:32
by smoth
looks awesome!

Re: Screenshots

Posted: 13 May 2014, 23:00
by azaremoth
The imperial hover tank is a perfect counter to underwater units and cursed hovering units.

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Re: Screenshots

Posted: 13 May 2014, 23:21
by Jools
azaremoth wrote:Image

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This looks just like a Harkonnen rocket launcher. Nice stuff.

Re: Screenshots

Posted: 22 Feb 2015, 12:55
by azaremoth
LUPS based aura indicators as included in the latest version of the cursed.

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Re: Screenshots

Posted: 22 Feb 2015, 18:26
by FLOZi
Those look awesome! What LUPS class are you using?

Re: Screenshots

Posted: 22 Feb 2015, 19:48
by Silentwings
And I thought that FFA map would never see a use because I'd designed it badly. Nice pictures :)

Re: Screenshots

Posted: 23 Feb 2015, 19:40
by azaremoth
FLOZi wrote:Those look awesome! What LUPS class are you using?
Groundflashes - the update rate Gould be higher for mobile units though.
Silentwings wrote:And I thought that FFA map would never see a use because I'd designed it badly. Nice pictures :)
It actually plays quite nice with jumping units. The seasite cliffs could be more heterogenious. But besides that I like the map.

Re: Screenshots

Posted: 01 Feb 2016, 23:43
by azaremoth
There was long time no news or work done for the cursed. This delay is baby-induced. However, I found some time to do a unit that was missing in my demon collection. This is the cacodemon. As the name implies, it is "inspired" by doom's flying meatballs (cacodemon and the pain elemental).

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The imgame role is not fully clear yet. I am thinking about a gunship with jump (=warp =teleport) ability over the whole map.

Re: Screenshots

Posted: 02 Feb 2016, 06:01
by smoth
nice!

Re: Screenshots

Posted: 05 Feb 2016, 18:15
by code_man
Nice to see this still alive.