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Re: Spring won't open saves!

Posted: 10 Jan 2010, 08:19
by Neddie
Hello.

This long discussion between id10terror, Hoijui and KingRaptor is now concluded. It has been disruptive and unproductive. Nobody is above policy, and continuation of that side discussion will be considered a violation of Misdemeanor 1 and Misdemeanor 4, and thus will be moderated directly.

I might note that it could be interesting to play the games for Spring in addition to the TA mods, but that would be confusing the point... anyway, to continue!

What Hoijui said was simple and clear. You can play against AI, the lack of Save/Load does not generally interfere with that. Load/Save is difficult and if developers do not work on that, they cannot be blamed, contributions are voluntary. When somebody implies that lack of development on a particular feature is a problem in ominous tones, it is simply manipulative and unproductive. It doesn't promote action, even among active contributors.

There is no great misinterpretation. The response was to the tone, and the tone remains the same between original statement and Hojiui's response paraphrase. Thus, in Hojiui's post, there is no cause for moderation - it is not in itself disruptive and does not violate any forum rules. However, the later discussion of misinterpretation, the reports based upon misunderstandings and the ever growing argument between the parties involved are in violation of forum rules. They constitute a derailment coupled with unintentional flaming and general disrespect.

I suggest we return to the topic at hand, the problems with Load/Save.

As I see it, these are presently being addressed at game/mod level, through both zwzsg's KP save system, and Argh's general save system, presently in development.

Re: Spring won't open saves!

Posted: 10 Jan 2010, 08:20
by zwzsg
SpliFF wrote:Argh, are you talking about the script.txt implementation? Does it handle partially built units and guard orders?
Why do you ask Argh and not me?

My restore partially build units. However, there is no command to re-assign the builder. So, units in factory decay (unless there are nanotowers around). The build commands are stored, so mobile cons resume building the structure they were building, which just a 2 second pause to unfold the nano. Except in mods where buildassit is forbidden.

This was discussed 5 monthes ago:
http://springrts.com/phpbb/viewtopic.php?f=21&t=19333



As for Guard, well, like Argh you didn't read. It's not the guard command, it's every command that takes a UnitID. It will work when I'll fix my code that was suppose to make it work but didn't work.

Re: Spring won't open saves!

Posted: 10 Jan 2010, 08:24
by Argh
Spring.GetUnitIsBuilding ( number unitID ) -> nil | number unitID

Basically, same problem as Guard, etc., you have the information to solve that problem, but it's un-fun. I will probably write a function to do that stuff, it's just a table of area searches basically.

Re: Spring won't open saves!

Posted: 10 Jan 2010, 08:29
by zwzsg
Argh wrote:Basically, same problem as Guard, etc.
No.
I just said that:
- Guard etc.. don't work atm (but can work with just some fix to my code)
- Under construction structures are resumed by cons (but under construction units cannot be resumed by factories until an engine feature is added)
Argh wrote:Spring.GetUnitIsBuilding
What I lack is a Set

Re: Spring won't open saves!

Posted: 10 Jan 2010, 08:35
by SpliFF
I had the same problem in supcom.

I solved it by starting a new unit build and then restoring the unit's old health while it was being built (the engine fought me tooth and nail over that but I got it in the end).

I then rewrote the order queue of every unit that was guarding the old unit to point to the new unit.

Re: Spring won't open saves!

Posted: 10 Jan 2010, 08:37
by Argh
What I lack is a Set
You don't need a SET, simply give them a Repair order, Repair and Build are functionally identical in terms of queue :regret:

Re: Spring won't open saves!

Posted: 10 Jan 2010, 08:41
by zwzsg
Why do I bother typing?
zwzsg wrote:The build commands are stored, so mobile cons resume building the structure they were building, which just a 2 second pause to unfold the nano. Except in mods where buildassit is forbidden.

Re: Spring won't open saves!

Posted: 10 Jan 2010, 08:42
by Argh
IDK. Why aren't you actually doing anything useful here?

You want the credit, solve the problems. At this rate I'll have the UI built and all the issues dealt with before you write a single line of new code.

Re: Spring won't open saves!

Posted: 10 Jan 2010, 08:48
by zwzsg
IDK. Why aren't you actually doing anything useful here?

You want the credit, solve the problems. At this rate I'll have the UI built
Because I did it already 6 monthes ago?

all the issues dealt with
I'm curious to see how you'll solve the issue of CanAssist=0;

Re: Spring won't open saves!

Posted: 10 Jan 2010, 08:49
by Neddie
I don't think that is very fair, Argh. If you can't build assist, then you can't repair an incomplete unit.

Re: Spring won't open saves!

Posted: 10 Jan 2010, 08:56
by Argh
There's no solution to that particular bit of the tag-forest, fair enough, because it kills Build orders from patrollers, etc.

Sounds like a Feature Request to me. But meh, most games don't use that feature. I can live with that wrinkle, if the rest of it works.

I am almost done with the area search / delayed queue stuff for Guard, etc.

Re: Spring won't open saves!

Posted: 11 Jan 2010, 07:41
by id10terror
Notification: Shutting up as per Argh & SpliFF requests.

Re: Spring won't open saves!

Posted: 02 Feb 2010, 02:15
by fgrs
hi guys, I m a just registered 13-years TA player.
huge work TAS - good job.

is there a positive issue about singleplayer savegame in a prox. future?
It s not clear in this topic.

Thanks to explain the issue.

and sorry for my frenglish

Re: Spring won't open saves!

Posted: 02 Feb 2010, 02:20
by zwzsg