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Re: Need modeler for Evolution RTS

Posted: 07 Apr 2009, 10:50
by Pressure Line
Nice. Better than anything I've ever done ^_^

Only gripe is reflectivity. More specifically the overuse of, imo reflectivity should be used to highlight any bare metal parts.

Image

If you will notice the strut housings and the springs are caked in dirt and dust, and although they are shiny (but not really reflective) if you clean them there is MAJOR contrast to the cylinder itself which is shiny and smooth by virtue of being self oiling/cleaning. Moving along with the car analogies, think about classic American cars and the acres of chrome on them. If the whole car was that reflective there wouldn't really be any point in having the chrome trim, because it wouldn't stand out against the car.

Just my thoughts on the issue, take them or leave them :)

Re: Need modeler for Evolution RTS

Posted: 07 Apr 2009, 11:20
by Forboding Angel
Hehe thanks :-)

Regarding reflectivity, I see your point, and wrestled with whether to leave it or not. In the end I've decided to leave it for the time being.

I like reflectivity. When playing in overhead view or angled view (think ta or total war) the reflectivity looks really nice. Now keep in mind, I'm not saying that everything in every game should be omgreflective, but considering that this is my game, I'm kinda going for what I like.

Quoting a realistic example isn't much use tbh because I'm not going for realism, I'm going for flashy. It's not a stretch of the imagination for me if a unit just out of a factory has the sheen of a brand new car, because hey, the thing was built in 8 seconds, and materialized out of thin air. In that respect, rts games by definition aren't realistic.

Keep in mind, that I'm still pretty much a noob texturer, and most of the "Details" on the model are clearly faked (pretty well done imo), but I'm not pretending to be good at the stuff, but atm it's what I like, and considering that I'm the only one texturing the terra side, I don't exactly have many examples to work from.

Maybe later if needed I'll bump it down, after all it's all of a few seconds of work in photoshop to darken the green channel, so for the moment I'm gonna leave it, if later on down the line it needs to be changed, I'll change it. *shrug*

Re: Need modeler for Evolution RTS

Posted: 07 Apr 2009, 14:46
by aGorm
Yo Forb, half way through first mech... just wanted to check this is the sort of thing you wanted.

aGorm
screen1aamech.jpg
(35.86 KiB) Downloaded 103 times

Re: Need modeler for Evolution RTS

Posted: 07 Apr 2009, 17:54
by Forboding Angel
Holy hell dude, that looks awesome!

Yep, that'll do the trick ;p

Re: Need modeler for Evolution RTS

Posted: 07 Apr 2009, 20:00
by KaiserJ
damn forb, you're improving super fast! look great.

Re: Need modeler for Evolution RTS

Posted: 07 Apr 2009, 22:11
by Pressure Line
good points forb, and i know realism isn't your primary goal ;)

I'd suggest toning it right down, so it has a bit of a 'glossy paint' sheen for the most part, and use high reflectivity to highlight things. But that's just me :P

Re: Need modeler for Evolution RTS

Posted: 08 Apr 2009, 17:18
by Warlord Zsinj
:cry:

Re: Need modeler for Evolution RTS

Posted: 08 Apr 2009, 19:53
by KaiserJ
Warlord Zsinj wrote::cry:
dont cry :( good things happening here!

Re: Need modeler for Evolution RTS

Posted: 08 Apr 2009, 22:30
by Forboding Angel
Explorer Solars:

Model by kaiserj, texture by kaiserj

Image Image

Re: Need modeler for Evolution RTS

Posted: 08 Apr 2009, 23:31
by rattle
KaiserJ wrote:
Warlord Zsinj wrote::cry:
dont cry :( good things happening here!
rushjob 2nd

Re: Need modeler for Evolution RTS

Posted: 08 Apr 2009, 23:41
by Argh
They can always go back and make stuff better later, y'know.

Re: Need modeler for Evolution RTS

Posted: 08 Apr 2009, 23:50
by Forboding Angel
Wtf? Rushjob?

Get the hell out of my thread, I want this game redone sometime in my lifetime.

Explorer lighttank. Model and texture by kaiserj. The astute people in the audience will notice that the lighttank weapon has changed. As of this whole redesign phase, explorers are loosing all laser based weaponry as a result of that being the predominant terra trait. Same as the fact that terra has no ballistic shells that are used.

It kept it's same damage, got it's reloadtime doubled, and now has an aoe of 100, making it serve it's purpose of crowd control vs terra much better. Also it has the advantage of the fact that lightning is an instant hit weapon.

Image Image Image Image

Re: Need modeler for Evolution RTS

Posted: 09 Apr 2009, 00:27
by Gnomre
download/file.php?id=783 is why he's crying

(agorm skinned it)

Re: Need modeler for Evolution RTS

Posted: 09 Apr 2009, 00:54
by Forboding Angel
Ahh well I figured that. My comment was actually directed at rattle, not at warlord. Sorry, I thought that was clear, I guess not. Sorry.

Re: Need modeler for Evolution RTS

Posted: 09 Apr 2009, 00:57
by smoth
keep going.

Re: Need modeler for Evolution RTS

Posted: 09 Apr 2009, 01:01
by KaiserJ
lol @ "rushjob"...

sure its a rush job, im designing an entire faction, not spending months working on a single unit... we're dealing with an RTS game, shit doesnt need to look amazing close up, and i'd like to finish the job sometime in the near future.

i'm a rookie modeller too... why not offer suggestions for improvement instead of trolling me?

Re: Need modeler for Evolution RTS

Posted: 09 Apr 2009, 01:03
by SPRKH
Model and texture look perfectly fine. Everything is there, only thing you could really add is detail such as sand/dirt and scratches/damage.

Re: Need modeler for Evolution RTS

Posted: 09 Apr 2009, 03:50
by Forboding Angel
Exporer Mediumtank
model and tex by Kaiserj

Image Image Image

Regarding scratches and beat up shit? Personally I'd rather not tbh, first of all it takes forever to add and secondly, these things materialized out of thin air 8 seconds ago...

Re: Need modeler for Evolution RTS

Posted: 09 Apr 2009, 04:59
by Forboding Angel
I was requested to have some tanks duke it out, here is the result:

Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image

Re: Need modeler for Evolution RTS

Posted: 09 Apr 2009, 08:44
by Sabutai
Holy fark! Theyre looking really shiny :mrgreen: