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Re: Kbot-map Competition
Posted: 21 Apr 2009, 10:40
by Warlord Zsinj
extend the deadline!
Re: Kbot-map Competition
Posted: 30 Apr 2009, 17:56
by Beherith
bump
Re: Kbot-map Competition
Posted: 30 Apr 2009, 22:44
by Neddie
Hurm, maybe I should...
Re: Kbot-map Competition
Posted: 17 May 2009, 21:25
by kburts
when do we figure out who won?
Re: Kbot-map Competition
Posted: 18 May 2009, 00:14
by Jazcash
kburts wrote:when do we figure out who won?
Like, never?
Re: Kbot-map Competition
Posted: 18 May 2009, 02:38
by smoth
kburts wrote:when do we figure out who won?
does it really matter?
Re: Kbot-map Competition
Posted: 18 May 2009, 11:50
by Saktoth
A good bot map that avoids porciness is battle for planet. Though its ridges are only very small, they are steep. Kbots dont need large hills, just steep ones. Brazil is also popular, for the opposite reason, but ive never been a fan of it.
Of course its too late to say 'Make a 4v4 battle for planet' since comp is over or whatever.
Also, emain is good for bots, though not a pure bot map.
Re: Kbot-map Competition
Posted: 18 May 2009, 11:53
by Otherside
imo a tabula with a center which isnt flat (hills/mounds) would make a v good bot map.
Re: Kbot-map Competition
Posted: 18 May 2009, 23:24
by hunterw
Otherside wrote:imo a tabula with a center which isnt flat (hills/mounds) would make a v good bot map.
http://spring.jobjol.nl/show_file.php?id=1949
Re: Kbot-map Competition
Posted: 18 May 2009, 23:31
by Otherside
not talus

i mean tabula just with hills/mounds in middle instead talus is totally different.
Re: Kbot-map Competition
Posted: 19 May 2009, 01:21
by Tribulexrenamed
Im making a map that is two very tall plateaus separated by water, mist, and rocks. There are some all terrain kbots that could work on it, but overall its a "Everything Except Vehicle" map. Does this work for your competition?