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Re: P.U.R.E. RC4.1

Posted: 11 Mar 2009, 08:07
by Argh
Still uploading. Takes a couple of hours.

Re: P.U.R.E. RC4.1

Posted: 11 Mar 2009, 14:54
by AF
Theres always mirroring at darkstars

Re: P.U.R.E. RC4.1

Posted: 11 Mar 2009, 15:00
by rattle
350MB! omigawd. that's a lot for a team of, lemme count, 3 people? even if 80% of that is music. gratz.
5.3 MB for the spec map of a couple of tree leaves and another 5.3 MB for the diffuse... and 5.3 more MB for the normal map as soon as the normal map shader works, I assume. That's almost 16 MB for one stupid tree...

Re: P.U.R.E. RC4.1

Posted: 11 Mar 2009, 16:14
by Gota
Please upload to darkstars....why force us to download 400 megs at 60 kb/s?why?
Or use any other mirror that can give GOOD speeds.

Re: P.U.R.E. RC4.1

Posted: 11 Mar 2009, 16:18
by smoth
better than nothing yan, what is the DL speed of where you have SA hosted?

Re: P.U.R.E. RC4.1

Posted: 11 Mar 2009, 18:21
by 1v0ry_k1ng
no, he raises a legit point.
I am _not_ going to download 400mb at that speed, it'd be quicker to hire an agent to find your house and then fly there with a memory stick

Re: P.U.R.E. RC4.1

Posted: 11 Mar 2009, 18:23
by smoth
maybe for you but argh's parent's house is a good ~8 hour drive for me.

Re: P.U.R.E. RC4.1

Posted: 11 Mar 2009, 18:42
by 1v0ry_k1ng
yeah it'd be 2-3 hours faster for you to download it

Re: P.U.R.E. RC4.1

Posted: 11 Mar 2009, 18:45
by smoth
that is not counting the drive home, or if argh doesn't live there any more. I sure as hell don't want to drive to gary indiana by accident. maybe the torrent system of spring downloader is a usable possibility?

Re: P.U.R.E. RC4.1

Posted: 11 Mar 2009, 18:48
by 1v0ry_k1ng
argh can you make "lite" multiplayer version with the single player, music and anything not specificly required to play online ripped out?

Re: P.U.R.E. RC4.1

Posted: 11 Mar 2009, 20:37
by Argh
I'm finally back online and I'm sending it all over to ModDB now, which will take about an hour, and they'll approve it in 2-4 hours.

After that, we'll see about mirroring elsewhere. Sorry people- there really just isn't any fast way to move that much data around.

Re: P.U.R.E. RC4.1

Posted: 11 Mar 2009, 20:39
by Guessmyname
And could we have a separate 'World Builder' release for integration with other mods?

Re: P.U.R.E. RC4.1

Posted: 11 Mar 2009, 20:53
by Argh
World Builder's not really finished yet, I think that's premature. If people want to split off the World Builder Editor (which is effectively a SDK btw) and the World Builder Content module, and mirror it, that's totally fine with me, just bear in mind that I'm not really done with it yet, as I'm going to be building the tools to do missions now.

Re: P.U.R.E. RC4.1

Posted: 12 Mar 2009, 00:34
by Argh
We're still waiting on uploads to finish, etc. Sorry about the delay, but it can't be helped.

I couldn't get it to upload to jj, period, dunno what to do about that.

Re: P.U.R.E. RC4.1

Posted: 12 Mar 2009, 05:39
by Argh
4.1 is finally available. Forboding Angel has also provided a mirror, AF said he would as well! We're finally <gasp> relatively bug-free and ready.

Re: P.U.R.E. RC4.1

Posted: 12 Mar 2009, 10:48
by AF
http://www.darkstars.co.uk/downloads/vi ... EBONES.zip

Uploaded last night, forgot to tell anybody

Re: P.U.R.E. RC4.1

Posted: 12 Mar 2009, 12:55
by Otherside
argh you should have a look at quants mission maker

Re: P.U.R.E. RC4.1

Posted: 12 Mar 2009, 17:28
by Forboding Angel
And in case no one knows where to look...

http://evolutionrts.info/pure

Re: P.U.R.E. RC4.1

Posted: 12 Mar 2009, 20:33
by the great zamboni
I pressed the print screen button in game. It appears to be a duck man with a cigar. downloaded your mod from fileshack off moddb.

Image

Re: P.U.R.E. RC4.1

Posted: 12 Mar 2009, 20:53
by Argh
Um... could you clarify what you were doing, exactly?

There certainly isn't any duck-man-with-cigar mode in the game.

In other news, I almost have Space Chickens ported.