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Re: Punish mod hijacking

Posted: 23 Dec 2008, 19:57
by Gota
I think there were a few complaints about me releasing a fake BA so i rereleased it with a different name clearly stating its a modified BA.

Re: Punish mod hijacking

Posted: 23 Dec 2008, 20:03
by smoth
yep and that makes it a valid fork, considering it is just for demonstration and not to take over the project. Again you probably should get noize's permission first but hey it isn't an ideal world.

Re: Punish mod hijacking

Posted: 23 Dec 2008, 20:20
by vampi2
Well, how many modder ever asked for TA designers (or other game creator) permission before modding ?

Re: Punish mod hijacking

Posted: 23 Dec 2008, 20:22
by Hoi
vampi2 wrote:Well, how many modder ever asked for TA designers (or other game creator) permission before modding ?
That's something completely diffrent, also let's not start that drama here.

Re: Punish mod hijacking

Posted: 23 Dec 2008, 20:34
by CarRepairer
Don't argue with him, he can balance the game better than any of you. He was in PRO. How many of you were in PRO?

Re: Punish mod hijacking

Posted: 23 Dec 2008, 20:35
by smoth
vampi2 wrote:Well, how many modder ever asked for TA designers (or other game creator) permission before modding ?
How colossally ignorant of you. Games do have to give permission for modding, often times without the company's support you cannot mod a game at all. So yes they have permission to mod the games otherwise there would be no mods.

As far as the *A mods go, yeah people mod them all they want. BA is not a game it is a modification of stolen TA content. So yan was modding a mod, which really should have been a mutator instead of a whole mod.

most of the non-ta projects here are games in their own respect. Many of which do not permit modification.

Re: Punish mod hijacking

Posted: 23 Dec 2008, 20:44
by Peet

Re: Punish mod hijacking

Posted: 23 Dec 2008, 20:47
by smoth
olololollololollooolol

Re: Punish mod hijacking

Posted: 23 Dec 2008, 20:48
by Hoi
GOGOGOGOGOGOOGOGOGOGOOGGOGOGOGOGOGOGOGOGOGOG

Re: Punish mod hijacking

Posted: 23 Dec 2008, 21:51
by vampi2
smoth wrote:
vampi2 wrote:Well, how many modder ever asked for TA designers (or other game creator) permission before modding ?
How colossally ignorant of you. Games do have to give permission for modding, often times without the company's support you cannot mod a game at all. So yes they have permission to mod the games otherwise there would be no mods.

As far as the *A mods go, yeah people mod them all they want. BA is not a game it is a modification of stolen TA content. So yan was modding a mod, which really should have been a mutator instead of a whole mod.

most of the non-ta projects here are games in their own respect. Many of which do not permit modification.
Sorry, but i'm not totally ignorant in that sort of things. I mod since 1988, you see, then i think i know a few.

You write companies have to give their permission because you can't mod without company support.
I'm sorry, but you can mod without support of the company. More the game is hard coded, less you can mod, but that's it.

And their is the fact some company hope for sell their engine.
Remember you can mod Dark Reign 1 because Auran used non hard coded files and wanted to sell their engine.

You write also BA is made my modifying what you call "stolen content". How can it be "stolen" if we have permission ?
Don't eat yourself you feet, man.

And last thing : A mod of a mod is just a mod. Just give it a new name, explain what is the original and what difference you do, and deal with it.
Eh, i mod for TA3D, and i don't put licences on my work.

Re: Punish mod hijacking

Posted: 23 Dec 2008, 21:59
by smoth
Holy shit either you are a troll or stupid.. cue pic ...


They do not have permission to use the TA content outside of ta NO. That is why I call it STOLEN because it was.

Companies have EULA that prohibit you the end user from deconstructing their executable and modding it. They can pursue legal action if you do.

The companies sell their engine just fine where you pulled that bit of crazy from I have no idea. That does have anything to do with anything.

No, you misunderstand the point of a mutator. If you mod a mod then you only change a few things. A mutator is just the modified parts of a mod. It is a mod of a mod.

seriously, you do not know what you are talking about please stop.

Re: Punish mod hijacking

Posted: 23 Dec 2008, 22:25
by TheFatController
smoth wrote:Companies have EULA that prohibit you the end user from deconstructing their executable and modding it. They can pursue legal action if you do.
I have both OTA discs, there's no EULA on program start or in a readme or otherwise.

Re: Punish mod hijacking

Posted: 23 Dec 2008, 22:27
by smoth
odds are that nice copyright notice attached to the game name probably has it covered chief.

Re: Punish mod hijacking

Posted: 23 Dec 2008, 22:34
by Pressure Line
The Fat Controller wrote:I have both OTA discs, there's no EULA on program start or in a readme or otherwise.
WRONG. the EULA is on page 57 of the TA manual.
The TA Manual, pg57 wrote:2. Restrictions: The Software contains copyrighted material, trade secrets, and other proprietery material. You may not decompile, modify, reverse engineer, dissasemble or otherwise reproduce the Software except as expressly allowed by us. You may not rent, lease, sublicense or distribute the Software. You may not electronically transmit the Software from one computer to another over a network.

Re: Punish mod hijacking

Posted: 23 Dec 2008, 22:36
by smoth
/me grins.

Re: Punish mod hijacking

Posted: 23 Dec 2008, 22:39
by TheFatController
A random side story, I played on an emulated Everquest server for a year or two (a big one with hundreds of players http://www.shardsofdalaya.com ). The creators attitude was that if you owned the original game you could use content files for whatever non profit entertainment you liked, it actually got busted by Sony a few years ago and the only legal action they requested was to have every mention of the name 'Everquest' removed from the front page of the website, their legal notice never mentioned the content or requested that the actual game world was shut down - so they removed the reference to the game from the front page and stuck a word filter on the forums and Sony haven't contacted them since.

This is how I feel about playing BA, I own the OTA discs and technically have the right to enjoy the content how I like - especially as this was actively encouraged by Cavedog at the peak of the games success.

Edit: Interesting, in my defense I don't believe I ever had a manual :| I got them in some budget section of a game shop a few years after the game was released and pretty sure they just had a paper slip or something inside - also this is completely off topic!

Re: Punish mod hijacking

Posted: 23 Dec 2008, 22:41
by Pressure Line
Check on the CD, there was a PDF version of the manual on the "platinum" version of the CD's ;)

/me clings to his release-day OTA cd's (which are now scratched beyond repair) and the box, and the manual ^_^

Re: Punish mod hijacking

Posted: 23 Dec 2008, 22:44
by smoth
TheFatController wasn't trying to be a dick or anything, I was just stating things as they are, after all I doubt Atari gives a fuck. It is just that to me, I care about it.

Re: Punish mod hijacking

Posted: 24 Dec 2008, 09:36
by KDR_11k
Pressure Line wrote:
The Fat Controller wrote:I have both OTA discs, there's no EULA on program start or in a readme or otherwise.
WRONG. the EULA is on page 57 of the TA manual.
The TA Manual, pg57 wrote:2. Restrictions: The Software contains copyrighted material, trade secrets, and other proprietery material. You may not decompile, modify, reverse engineer, dissasemble or otherwise reproduce the Software except as expressly allowed by us. You may not rent, lease, sublicense or distribute the Software. You may not electronically transmit the Software from one computer to another over a network.
It's not an EULA because you don't agree to it and thus it's not binding, it does state the intentions of the copyright holder though and this is enforceable as far as copyright law allows.

Re: Punish mod hijacking

Posted: 24 Dec 2008, 10:13
by Pressure Line
...By using the software, you are agreeing to be bound by the terms of this license. If you do not agree to these terms, promptly return the product in its packaging to the place where you obtained it.