Re: Of new themes, and lurking.
Posted: 09 Sep 2008, 15:42
javascript actually :)the-middleman wrote:Also using flash to display screenshots is hot and from the future. Now we have loading screens when looking at pictures. ftw!
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
javascript actually :)the-middleman wrote:Also using flash to display screenshots is hot and from the future. Now we have loading screens when looking at pictures. ftw!
Cool, I'll just hold up a bit, just let us know when we can put our images back up.The forums are read only right now though, have to set up a method of approving posts. The only limit right now is a 10mb limit for posts, so that should be ok. Guess we'll have to see how it turns out.
actually the version described by the gundam annihilation page was that mod. I have to go and completely revamp the gundam wiki section adding all of the new shit and frankly I just have not had the time.KingRaptor wrote: I've already taken the liberty of redirecting "Gundam Annihilation" to Gundam RTS. You IW (and S44) bums, fix your pages as well. SWTA hasn't existed for over 9x10^3 years! >_>
Not bothering, until my Welcome images are back where they belong. Don't see a point otherwise.still no images of any kind on the games page tut tut
You take all that time and effort to put an advert in a small banner on the front page yet you totally ignore the shiny page dedicated to advertising games? Even when nobody else has anything on there?!?!?!Argh wrote:Not bothering, until my Welcome images are back where they belong. Don't see a point otherwise.still no images of any kind on the games page tut tut
Yes, because it's the front page. Which is where most people go.You take all that time and effort to put an advert in a small banner on the front page yet you totally ignore the shiny page dedicated to advertising games?
This assumes the website is poorly designed, whereas a good website designs to avoid this issue, what youa re referring to can most commonly be referred to as the 'bounce rate' the percentage of users that hit a page and then leave aka 'bounce' off the site.Argh wrote:Yes, because it's the front page. Which is where most people go.You take all that time and effort to put an advert in a small banner on the front page yet you totally ignore the shiny page dedicated to advertising games?
95% of viewers who do go there go yack wall of text and don't bother. Perhaps you could have said this of the old site but now the games page has a menu entry at the top and a prominent link on the front page, its just a visible as the download link.Argh wrote: Hello, basic Web dev 101. Most users hit the front page, and will rarely go elsewhere.
I have zero incentive to waste time on a games page when I know that 95% of viewers will never ever go there unless they've seen lots of different games featured on the front page... and are curious.
Springs average download take is irrelevant because the new site design has only been up for a short time, thus any statistics from the old design do not apply. Its like saying there's 500 calories in this bowl of sugar therefore you cant eat that bowl of salt, the two have nothing to do with each other, utterly flawed logic.Argh wrote:
That's a lot of dev time spent, for 5% of the potential viewers, and things working the way they do, then I'm very lucky if I get 10% of those people- or 0.5% of the total viewers- to even bother downloading the game.
With Spring's average download take, per version, it simply doesn't make a lot of sense to bother, unless I'm there on the front page.
I read up on this everyday and I am arguably more attuned than you. I have at least 10 blogs and sites dedicated to this topic in my RSS and a tonne of other web design sites that regularly focus on site design, usability, and the tools to monitor and improve things.Argh wrote: It's simple math, AF. Nothing mysterious about this. Now you understand, hopefully, why I am utterly and completely focused on a front-page presence for Spring games. If you don't believe my numbers, which are probably a little too optimistic, go read up on how Web marketers think about all of this, and their analysis of the numbers. It's quite sobering, tbh.
The download time argument is flawed because it can be applied to the front page too at which point we have a perfect example in the menu up there of how wrong you are. Is the frontpage draining your connection?Argh wrote:
Lastly... on the Games page, if we all put up images there, nobody will ever bother staying on that page- the download time, etc., will just drain people's connections. So, if you're under some bullshit illusion that we're all going to put up pretty pictures there... no, that's not happening. Do I need to put up 10 P.U.R.E. screens to demonstrate this, or are we all just going to realize that that page is going to pretty much remain a wall of text, and therefore boring?
I agree with the second portion of what you said WZ, but the first part is "bollocks".Warlord Zsinj wrote:Really don't want to get involved in another bawl fest, just wanted to note that I think frontpage images should only be showing off what spring can do, not the content it supports