Re: Default Mod syndrome harming spring
Posted: 03 Sep 2008, 03:26
Its a good thing to avoid speaking to people then you are feeling some kind of pain or only partially conscient :)
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
Sounds like you NEED more free time :)Argh wrote:If I avoided posting unless I'd had a full night's sleep and wasn't incredibly stressed out, I would never get to post. That said, I've been really extra-specially terrible today, I should have just gone to bed after Work
I'm not talking about quality, I'm talking about community. CA has far surpassed features and what not vs BA, the only thing that it probably can't be argued that it does better is running on low end machines. Simply put, it's still hasn't been adapted en-large in the community. There are MANY mods for spring that are VERY solid, but solidity isn't the criteria here. The player base has to be migrated, and that means alot more than just "the game is better". There's alot of fucking good comercial games out there that haven't sold really all that well at all, and there's alot of mediocre and crappy games that have. Fuck, I bet the last red alert game outsold war in conflict.Forboding Angel wrote:You are so full of shit.SwiftSpear wrote:... but the reality is, until the modding scene can produce a mod that stands on it's own ...
I'm sorry I spent the 2 minutes it took the skim this thread. What swift said above is a mental ploy that causes people to think that the OC Games lying around are so unfinished that they aren't worth playing. It's a load of shit. The funny thing is that all of them have more features than BA.
In my years of political activity I have learned that quality doesn't matter if you can't get it promoted. Marketing is very important. As a friend said: "You might have won the Nobelprize but it won't help you get a big market share."Warlord Zsinj wrote:...You've stated that it doesn't matter how well we make our game, it is not going to have a direct impact on the surviveability of our mod. But really, that's what we mod-makers are here for. To make good mods. What else do you suggest we do?...
Many superior mods have come and gone - the fact is that evolutionary game-theory comes in here, since the most important attribute for the success of a multiplayer-only game is the availability of players. As such, we get a massive positive-feedback loop that keeps pushing the system back into the stable state of having one (and only one) mod.Sabutai wrote:Imho Spring is potentially the best RTS. It's qualities are its modability and its wtfpwnrtswithfpsdidimentiondeformingterrain engine. Now we need more players :)
More ontopic:
BA will only be succeeded by a superior and foremost better advertized mod.
Need even moar marketing.Pxtl wrote:The only way a game can get players would be to go outside of the community to get them, and those players quickly convert to BA when they see none of the game they came to play in the lobby.
Router configs are arcane magic to most people and some don't even have access to that.Imperium wrote:Why can't people host? O.o
because they were on router or something. I have fucking clue about why people cannot connect, I don't know what kind of craptastic setup they have. To most players their network connection happens via a series of little pixies who run their data packets through a 4th dimensional gateImperium wrote:Why can't people host? O.o
Imperium wrote:My first gundam experience was horrific, I hosted a 3 person game to see what it was like. Chose the map as river dale (I think), we started and suddenly this huge thing was just sitting there fighting some other huge thing. I was confused, died, then the third player brought along his huge wtfthing and killed the other guy.
So you guys expected TA with giant robots? That map is fairly large, so you must have started EXTREMELY close which is the only reason you would start right on each other. That commander's range is not very far so you had to be very close with your start positions. Then got upset because the game has a different commander than what you were used to and forever condemned it?smoth wrote: we do what we can for documentation and guides because so many people here have assumptions that X trick will work in Z7.82 Game and since most of the games played are the *A ta mods we get a lot of goofy assumptions and people making the mistake of thinking our projects are BA with a different skin.
and...?Imperium wrote:Then we played again on a bigger map.
Hah, woah there! To be fair after playing most RTS you don't quite expect a huge robot to appear straight off the bat, nothing TA orientated about it! I've not condemned it, it seemed pretty fun and looked good. We did start close, it was pretty poorly set up by myself to be honest but I never usually host, but I found the experience amusing rather than making me not want to play the game or anything silly like that. Seemed pretty clear to me that I was the one who made the mistake rather than the game! Didn't give up, I said we played again on a bigger map.smoth wrote: So you guys expected TA with giant robots? That map is fairly large, so you must have started EXTREMELY close which is the only reason you would start right on each other. That commander's range is not very far so you had to be very close with your start positions. Then got upset because the game has a different commander than what you were used to and forever condemned it?
This is the attitude I am talking about. Players expect TA get something else and rather than learn what is happening they give up. We document what we can and get no feedback on shit like this. I cannot however, predict player assumptions that will hurt the project. This particular case kinda helps the point made by the thread.
As much as i hate to admit it, it appears that within the community the ta mentality hurting other projects is true.
See! The second game was quite fun, a bit confusing (like any game is the first time you play it) but I found it to be entertaining overall. Made me a little sad that tanks are pretty much a side issue, since I like tanks, but obv makes sense with regard to it being a game based on an anime that is about mechs.smoth wrote:and...?Imperium wrote:Then we played again on a bigger map.
Not mad at you or anything, just frustrated because it seems to support the primary mod syndrome argument.that and I have had a splitting headache all dayImperium wrote:Hah, woah there! To be fair after playing most RTS you don't quite expect a huge robot to appear straight off the bat, nothing TA orientated about it!
That is an odd reaction, people seem to generally just bitch about the giant coms.Imperium wrote:I've not condemned it, it seemed pretty fun and looked good. We did start close, it was pretty poorly set up by myself to be honest but I never usually host, but I found the experience amusing rather than making me not want to play the game or anything silly like that.
Yeah, the tanks are becoming a bit more important. They are next to free in the next version of gundam making them a cheap late game unit.Imperium wrote: Made me a little sad that tanks are pretty much a side issue, since I like tanks, but obv makes sense with regard to it being a game based on an anime that is about mechs.
Nope, not so much the word, but in part that people do start the game and then go WTF when they have a giant battleship. Many people including myself go AWESOME GIANT UNIT FOR FREE but I also get WTFISTHISSHIT when others see it. So it is most frustrating because people will play the tiny 6X6 or whatever maps with epic coms on thinking that it will work because it does with TA based stuff.Imperium wrote:I'm guessing your hostile reply was caused by my use of the word horrific... I meant it in an amusing way, imagine my surprise kind sir.
nemo is a SUPER cool guy. I partly want to keep gundam a bit seperate because I do not want you guys to have to deal with the HEAVY anime nerds who will freak some of the people here out.Imperium wrote: In general though you are right to look for fans of gundam to populate your game rather than fans of TA... Makes sense really. As a side note I've never played TA before, the reason I turned up was because of Nemo/Hellspawn. >_>