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Re: Advanced Players List widget
Posted: 20 Jan 2009, 16:45
by winthrowe
Marmoth wrote:to Zell:
For now i used a very simple formula: i additioned the three color, if total is more than 0.9 (max = 3) then there is an outline. If you have a better formula, just send it to me and i will put it in the code.
A formula for converting RGB values to a greyscale value based on human perception:
Y = 0.2126 R + 0.7152 G + 0.0722 B
Although I haven't tested it, I would think this should give decent results with a cutoff around 0.5
found at
http://en.wikipedia.org/wiki/Luminance_(relative)
Re: Advanced Players List widget
Posted: 21 Jan 2009, 18:27
by Marmoth
Version 6 is out. Most of the problems reported should be solved.
Here is a description of the current version:
The advanced players list replaces the standard list of the players. The list has a better layout and sort players according to category (allies, ennemies, spectators). Each ennemy team is separated. Comsharing is visible (players pack). AI-players are shown.
Info and controls are included in several modules:
- SIDE module displays an icon that indicates the side (arm, core or so). It also shows players that are comsharing.
- ID module displays the player's ID.
- NAME module displays the player's name.
- CPUPING module displays the player's cpu usage and ping with nice coloured icons (red is worst).
- SHARE module displays ressources stall of allies and allow players to share units (double click) or ressources (slider). Use your own buttons to ask for ressources.
- TAKE module shows a take icon when an allied team has no player anymore (and no AI).
- POINT module shows a point icon when an allied player adds a point on the map. You can then click on the icon to focus on the point.
- SPEC module allows you to choose the player to spec when you are a spectator.
You can add/remove modules and set widget's position in tweak mode (Ctrl F11). The broad arrows show where the widget will expand if getting larger (more modules/players). To change those arrows, just drag the widget to the opposite border.
I hope you will enjoy it.
Re: Advanced Players List widget
Posted: 21 Jan 2009, 18:44
by YHCIR
Some great features, but how exactly does the point marker work?
It seems to flash even after you have deleted the point, until you mouseover the flashing dot.
Would be nice if you could put lobby rank next to a players name also.
Re: Advanced Players List widget
Posted: 21 Jan 2009, 20:21
by CarRepairer
I hope you are no longer biased against the X-axis

Re: Advanced Players List widget
Posted: 21 Jan 2009, 21:21
by manolo_
hi,
request:
-(un)hide-button for specs
-if energy=0 at own player, then dont post *name* wants 0 energy (better: *name* needs energy/metal)
-show names of players also in startpos-phase
bugs:
-ping and cpu-usage is to high (i think its 1000*times to high)
but i like that widget, its really isefull
Re: Advanced Players List widget
Posted: 21 Jan 2009, 22:00
by YHCIR
manolo_ wrote:hi,
request:
-show names of players also in startpos-phase
Yes, it currently just says "not player yet" until the game actually begins.
Re: Advanced Players List widget
Posted: 22 Jan 2009, 00:54
by Marmoth
@YHCIR: Point marker just records the points that are drawn and stays for 20 secs no matter if the point is deleted. It il always linked to the LAST point drawn by player.
@Car: you can put the widget wherever you want. You can even choose in which direction it will expand.
V. 7 is out:
Bugfixes:
The "no player yet" bug resolved.
The ping/cpu bug resolved.
Enhancements:
The "I need metal" message replaced "I need 0 metal".
Spec hide button available in tweakmode.
Better saved settings behaviour when changing resolution.
Re: Advanced Players List widget
Posted: 22 Jan 2009, 19:21
by ZellSF
How do I get rid of all the borders? I tried setting all glcolors that seemed related to 0,0,0,0 but the top border stayed
Re: Advanced Players List widget
Posted: 22 Jan 2009, 20:05
by manolo_
my screen-reso is 1280x800 and the widget isnt in the right bottom corner since i updated it to v7. look at screen
Re: Advanced Players List widget
Posted: 22 Jan 2009, 20:12
by Marmoth
@ZellSF: I am not sure of what border you are talking about (in tweak mode?). Sending a screenshot would help me help you.
@Manolo: This could come from the interaction between old and new saved config. Try to put it at the right place using tweakmode (Ctrl+F11) and tell me if it worked or not.
Thx for report.
Marmoth
Re: Advanced Players List widget
Posted: 22 Jan 2009, 20:40
by manolo_
worked perfect, i thought that is just for iceui :)
Re: Advanced Players List widget
Posted: 23 Jan 2009, 00:35
by Marmoth
Version 7.1 is out:
Shared units are marked by points.
Point signals don't blink anymore but fade in 20 secs.
Bugfixes.
Re: Advanced Players List widget
Posted: 28 Jan 2009, 20:59
by Tobi
Link on first page is broken.
Re: Advanced Players List widget
Posted: 01 Feb 2009, 18:05
by ZellSF
Two bugs:
1: IDs seem to screw up when players leave?
2: the /take announce should be done in ally chat, seeing as the engine doesn't announce who takes...
Re: Advanced Players List widget
Posted: 02 Feb 2009, 09:51
by manolo_
request:
-button for permanent sharing E to one special player (e.g. i need i for dgun-party and cloak...)
-button for (un)hide specs
Re: Advanced Players List widget
Posted: 02 Feb 2009, 12:10
by Marmoth
@ Zell SF:
Both your request are quite easy to solve i think. Will be in the next version.
(ID of teams with no players are generated for internal purpose, i can just not show them)
@ Manolo:
1. There is a button to remove specs in the tweakmode.
2. If you need to send constant E flow to somebody, just give a powerplant.
Re: Advanced Players List widget
Posted: 02 Feb 2009, 15:22
by manolo_
1) didnt knew (that with the unhide specs), but i need to much clicks to do it :) and could u add some tooltips for that icons?
2) i just thought something like that: u have the energybar (within the ad. playerlist) from 0 to max. what u have now, when u put it a lil bit higher (than that maximum), u share (as long as u activate it) all the not used energy to that player
Re: Advanced Players List widget
Posted: 04 Feb 2009, 21:45
by ZellSF
Hmm, problem seems to be that ids seems to included spectators when counting, which it shouldn't.
Re: Advanced Players List widget
Posted: 11 Feb 2009, 22:39
by Marmoth
ID fixed (using Team ID now)
Added chat button to send private message to players (especially useful in ffa games)
Re: Advanced Players List widget
Posted: 11 Feb 2009, 23:02
by Jazcash
Every time I enable ID's I get spam flooded with "gogo".