Re: Sovereignty of Units, or when Dgunning allies is acceptable.
Posted: 10 Jun 2008, 00:31
Not if they didn't give you permission, no.So its ok for someone to cap a third of the mexes in map to type LOL's in DT's, but its not ok for someone to capture those mexes and build units to win the game?
Then I, as a coder, will figure out a way to grant that autonomy.There is no player autonomy. There's just a engine and a goal for everyone to win, all the rest of the rules like no commbombing or no lame flash using or shitty porching with mmakers are only in your head.
Who made you the arbiter of other people's fun? Nobody. So, why should the game engine allow you to ruin their fun? My answer is, "it should not".I for one have and will continue to cut on player's mexes if i see that they arent doing anything to win the game, if he wants to play around and watch pretty explosions, im sure he can do that with a few less mexes.
First off, they're still real people, not just pieces on a board, that you're messing with. Listen to yourselfThis isnt real life democratic country. You dont have any rights like i said. There's a engine, and a goal to win, just like chess has a board and pieces and a goal to checkmate the king.

When you do stuff like this, you're not manipulating some "pieces on a board". You're interfering with how a fellow person chooses to play a video game. You're supposedly on the same team- teammates do not do these sorts of things. It's comparable with spawn-killing your team in a FPS game... which is a banning offense, on any decent server.
Second off, I will build the rules that give them the "rights". You're absolutely right- all "rules" that aren't actually code are totally unenforceable, and are "gentlemen's agreements".
Therefore, it's time to change the rules of the game.
<starts coding>