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Re: Hovers are op? Discussion (BA)

Posted: 19 Feb 2008, 12:28
by Teutooni
Last time I played, the vettes were dictating early t1 water. Certainly not underpowered, at least.

Let's look at the SSB example. You say one player had the entire sea uncontested, while the other was making a land based hoverlab? Sea builders have enormous buildpower, tidals make enormous amounts of energy for cost (on most maps). If the sea player had every sea mex on top of that, I bet he *could* have had an economy big enough to pump out units to stop the 10 anacondas in time, even if vettes were underpowered.

Re: Hovers are op? Discussion (BA)

Posted: 19 Feb 2008, 14:18
by LordMatt
Teutooni wrote:Last time I played
Play moar :-)

Re: Hovers are op? Discussion (BA)

Posted: 19 Feb 2008, 15:53
by manored
Teutooni wrote:Last time I played, the vettes were dictating early t1 water. Certainly not underpowered, at least.

Let's look at the SSB example. You say one player had the entire sea uncontested, while the other was making a land based hoverlab? Sea builders have enormous buildpower, tidals make enormous amounts of energy for cost (on most maps). If the sea player had every sea mex on top of that, I bet he *could* have had an economy big enough to pump out units to stop the 10 anacondas in time, even if vettes were underpowered.
Problem here is the time. Sea mexes are very far away from each other, and builders enormous build power is compensated by enormous build cost, and there is also the fact that he didnt started the game knowing that he wouldnt face sea oposition. Tough he probally scouted early on, thats still some more time where he was preparing to face a sea oponent. While land had grouped mexes wich the commy could reach faster due to to being on land and trees wielding energy to be reclaimed. I also had a particular high amount of mexes for a start (Like 5 or 6) and didnt had to worry about being rushed by a supercheap unit and be unable to shot back with my commy while it destroys everthing :)

Re: Hovers are op? Discussion (BA)

Posted: 19 Feb 2008, 21:53
by Evil4Zerggin
manored wrote:Sea mexes are very far away from each other
Not to mention there is a bug where con ships move at half speed when given a build order >_>.

Re: Hovers are op? Discussion (BA)

Posted: 19 Feb 2008, 22:00
by Pxtl
Evil4Zerggin wrote:
manored wrote:Sea mexes are very far away from each other
Not to mention there is a bug where con ships move at half speed when given a build order >_>.
Anybody know how to fix this?

Re: Hovers are op? Discussion (BA)

Posted: 19 Feb 2008, 22:27
by Evil4Zerggin
Damned if I know. It's a problem in CA as well. The really weird thing is that naval engineers don't seem to suffer from the same bug.

Re: Hovers are op? Discussion (BA)

Posted: 20 Feb 2008, 04:51
by manored
Tech 1 shipyard has no enginers tough :)

Re: Hovers are op? Discussion (BA)

Posted: 06 Mar 2008, 15:28
by Complicated
BA is a mess? Play properly worked on Mods. Mods that are actually looked upon minute by minute.

Re: Hovers are op? Discussion (BA)

Posted: 06 Mar 2008, 15:50
by Gota
Hovers are oped not cause corvettes are weaker but cause overall hovers are much too usefull compared to sea since hovers can go land and sea and build mexes everywhere.

Re: Hovers are op? Discussion (BA)

Posted: 06 Mar 2008, 19:44
by Neddie
Hovers are not OP in BA, in my opinion. They are UP in SA, because the most viable Hovercraft from BA has no weapon and is thus useless in the raiding role it filled.

Re: Hovers are op? Discussion (BA)

Posted: 06 Mar 2008, 21:06
by Regret
Complicated wrote:BA is a mess? Play properly worked on Mods. Mods that are actually looked upon minute by minute.
You mean mods that are totally rebalanced every other week?
Image

Re: Hovers are op? Discussion (BA)

Posted: 06 Mar 2008, 21:36
by Gota
Hovers are fine In SA i personnaly used them a lot and won by sneaking them fast to areas in which an attack is not expected .
Hovers are a shit concet anyway,they are not fun.
A unit that can go everywhere,water and land.bleh.its like air.

Re: Hovers are op? Discussion (BA)

Posted: 06 Mar 2008, 22:14
by Neddie
Gota wrote:Hovers are fine In SA i personnaly used them a lot and won by sneaking them fast to areas in which an attack is not expected .
Hovers are a shit concet anyway,they are not fun.
A unit that can go everywhere,water and land.bleh.its like air.
If hover aren't fun for you, that is a problem with you, not the concept. They cannot go everywhere - slopes?

Re: Hovers are op? Discussion (BA)

Posted: 06 Mar 2008, 23:42
by manored
neddiedrow wrote:Hovers are not OP in BA, in my opinion. They are UP in SA, because the most viable Hovercraft from BA has no weapon and is thus useless in the raiding role it filled.
Actual, the speed advantage of light hovercrafts over medium doesnt covers up for the diference of strengh... I always raid with medium hovers :)

Re: Hovers are op? Discussion (BA)

Posted: 07 Mar 2008, 00:18
by Neddie
Then you're doing it wrong. Very late game, you can still get the scout hover into bases, while the other is caught.

Re: Hovers are op? Discussion (BA)

Posted: 07 Mar 2008, 21:22
by manored
neddiedrow wrote:Then you're doing it wrong. Very late game, you can still get the scout hover into bases, while the other is caught.
Thats the teory, but in truth nobody makes defenses against hovers, and since you are coming from the side/behind of the direction the enemy is fighting he cant bring units in fast enough to intercept the attack in time of preventing damage. In this situation having strong but still with decent speed units works better that megafast but weak ones :)

The few people that defend agaist hovers usually include dt, so you would need a more organized attack than light hovers to break in...