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Re: Texture Space, Theory and Practice.
Posted: 13 Jan 2008, 13:05
by rattle
Some auto-reload textures feature would've been nice indeed...
Re: Texture Space, Theory and Practice.
Posted: 13 Jan 2008, 19:19
by smoth
cs3 extended...
Re: Texture Space, Theory and Practice.
Posted: 13 Jan 2008, 19:24
by rattle
What I meant was auto-reload inside of wings.
Besides, PS10 left some nasty service from apple which forced to do a full windows install after removing it manually.
Re: Texture Space, Theory and Practice.
Posted: 13 Jan 2008, 19:25
by smoth
that will happen if you opt for the "use external" option.
Re: Texture Space, Theory and Practice.
Posted: 13 Jan 2008, 19:40
by rattle
I don't think wings automatically reloads textures which were changed. I use external images.
Re: Texture Space, Theory and Practice.
Posted: 13 Jan 2008, 20:09
by SpikedHelmet
Guessmyname wrote:SpikedHelmet wrote:This is why i like a dedicated uvmapping and texturing program. As I'm editing the texture, I get to see the result in real-time on my model, as simple as switching from one window to the other.
Which program would this be?
Ultimate Unwrap 3D. I like it quite a bit.
Re: Texture Space, Theory and Practice.
Posted: 13 Jan 2008, 21:11
by Argh
I use UVMapper Pro, which lets you do a Copy-->Merge Layers in Photoshop and see updates on the skin. Easy, and I can update as much or as infrequently as I want. Cheap, too.
Re: Texture Space, Theory and Practice.
Posted: 13 Jan 2008, 22:49
by Zpock
You can just make external and save over that file to view the changes in wings.
Re: Texture Space, Theory and Practice.
Posted: 14 Jan 2008, 01:22
by rattle
Well no, that doesn't work unless I reload it in wings, as in Reload from the context menu which can become bothersome when you do it three or four times a minute to get something right.
Re: Texture Space, Theory and Practice.
Posted: 14 Jan 2008, 02:04
by SpikedHelmet
Then I'd suggest a prog like Ultimate Unwrap. :)
Re: Texture Space, Theory and Practice.
Posted: 14 Jan 2008, 03:35
by Zpock
I'm sure it could be done easier in those programs, as in automatically updating, but I don't understand why it's so bad, you just right click on the texture in the outliner and click refresh?
Re: Texture Space, Theory and Practice.
Posted: 14 Jan 2008, 04:13
by rattle
Yeah, well, I happen to mislick on Make Internal, which is right above Reload, a lot.
Re: Texture Space, Theory and Practice.
Posted: 14 Jan 2008, 04:28
by smoth
Cs3 Extended
Re: Texture Space, Theory and Practice.
Posted: 14 Jan 2008, 05:33
by SpikedHelmet
Ultimate Unwrap
