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Posted: 10 Nov 2007, 18:15
by j5mello
just so everyone can jog their memories this is what demo is talking about:
http://itchstudios.com/psg/ta/topdown.jpg
Posted: 10 Nov 2007, 20:09
by Abokasee
The AK there is sweet, the can looks like it could be a sumo

, and the sumo is in hole different league, like tech 3,
Posted: 10 Nov 2007, 21:57
by Erom
Yes, the "side-swung" stance of many of the Kbot's there is particularly awesome. Look at the Warrior!
Posted: 10 Nov 2007, 22:23
by Otherside
wtb all those units modelled xD
Posted: 10 Nov 2007, 22:42
by ianmac
That is cool!!!!!!!!!!!!!!!!!!
Posted: 11 Nov 2007, 09:14
by Neddie
Technically, these could all be free of Cavedog IP if they were modeled and given new names. I can't remember, is that guy's offer still on the table? How much was he asking?
I ask, because I'm sure we have money that could be put into this if we could get the whole set out of him.
Posted: 11 Nov 2007, 10:43
by Otherside
id donate 20 pounds to the cause just to see those units modelled

Posted: 11 Nov 2007, 18:34
by rattle
Posted: 12 Nov 2007, 02:56
by MR.D
Updated first post with Final ingame model link.
Posted: 12 Nov 2007, 04:11
by rattle
I probably should clean the scripts for the Goliath and Instigator up, the Raider one is decent (I hope).
Posted: 12 Nov 2007, 14:06
by clericvash
That is some beautiful modelling work :D, can't wait to see them in mods, rock on :D
Posted: 13 Nov 2007, 07:03
by Tired
Posted: 13 Nov 2007, 07:27
by MR.D
Wow, why did the Uv coordinates on the shield models get all funky like that dude?
Might want to check the updated model package I sent you.
This is what the shield textures are soposed to look like.

Posted: 13 Nov 2007, 07:55
by Peet
They're flipped vertically by spring...just flip the textures.
Posted: 13 Nov 2007, 08:12
by Pressure Line
needs to sit slightly higher in the water imo...
Posted: 13 Nov 2007, 17:52
by Argh
Use DDS, Mr. D, unlike TGA, it is correct in Spring... plus you can optimize your mipmaps...
Posted: 13 Nov 2007, 20:05
by MR.D
I do...
I can't find a program that will let me save alpha on .tga, so I've been using Nvidia plugin for .dds.
Check it out
http://www.mrd.str8-6.com/files/MrD_navalpack.zip
This is what I sent to Tired and Quantum.
Posted: 13 Nov 2007, 20:52
by Argh
I'll check that out as soon as I get home from Work, and let ya know what I find. It'll be something very simple, promise. If your files are DDS, you should view your models in UpSpring and check them over before releasing them, even if you're not setting up the dimensions / origins / hitspheres / etc., and also correct the surface normals so that they reflect light properly, and smooth-shade like they should. I'll look 'em over and give you some feedback.
Posted: 13 Nov 2007, 22:45
by Peet
MR.D wrote:I do...
I can't find a program that will let me save alpha on .tga, so I've been using Nvidia plugin for .dds.
http://www.mnwright.btinternet.co.uk/do ... xtbmpx.EXE
Lets you view and edit the rgb and alpha separately..deals with tga, dds dxt1 3 and 5, etc.