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Re: Bioshock
Posted: 23 Dec 2007, 10:38
by ZellSF
Again, the difficulty mod is just increasing random values without figuring out and changing what is really wrong with the game's difficulty.
If you wanted that sort of false difficulty, you could just multiply all enemy HP values with 50. Hell, I prefer BioShock's very broken difficulty over this sort of false difficulty.
Re: Bioshock
Posted: 23 Dec 2007, 11:35
by Zoombie
I don't quite understand what your issue is with it. To me, the game plays more balanced and more fun. The values weren't "random" changes...they struck at what I thought was most wrong with the game's balancing.
Re: Bioshock
Posted: 23 Dec 2007, 12:38
by ZellSF
BioShock's problems with difficulty aren't that the enemies take too little damage, or that you take too much. It's the sucky AI, cramped levels, lack of variety in enemies, lack of stealth options, pausing in interface screens, etc.
INI editing can't fix most of those, and the difficulty mod only adds random multiplicators without much regard of the actual consequences.
It's like creating a BA fork because you think gators are OP, just nerfing them will screw things up very much. You're just covering up larger disagreements you have with the design of the game with simple text file editing, but in the end, that's just not enough.
Re: Bioshock
Posted: 23 Dec 2007, 13:18
by AF
The same could be said of asteroids and pacman.
Re:
Posted: 23 Dec 2007, 16:20
by BaNa
Re: Bioshock
Posted: 23 Dec 2007, 16:42
by Comp1337
ZP is uber
Re: Re:
Posted: 23 Dec 2007, 18:15
by Foxomaniac
Re: Re:
Posted: 23 Dec 2007, 19:38
by Comp1337
Foxomaniac wrote:
welcome to yesterday
Last week even
Re: Re:
Posted: 23 Dec 2007, 19:54
by BaNa
Comp1337 wrote:Foxomaniac wrote:
welcome to yesterday
Last week even
My rebuttal can only come in the form of a link.