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Posted: 30 Jul 2007, 20:43
by Foxomaniac
[7:13:40 PM] <[CA]Fox> KK
[7:13:41 PM] <[CA]Fox> for a start
[7:13:42 PM] <[CA]Fox> do
[7:13:43 PM] <[CA]Fox> sum stuff
[7:13:44 PM] <[CA]Fox> liek
[7:13:47 PM] <[CA]Fox> Vehicle reporting
[7:13:48 PM] <[CA]Fox> attacking
[7:13:51 PM] <[CA]Fox> Right away sir
[7:13:57 PM] <[CA]Fox> etc etc
[7:14:07 PM] <[CA]Fox> You have complete effing freedom
[7:14:10 PM] <[CA]Fox> in wut you wan to say
[7:14:10 PM] <[CA]Fox> ;e
[7:47:43 PM] <PRO_ShoX> oic
[7:47:45 PM] <PRO_ShoX> so liek
[7:47:53 PM] <PRO_ShoX> erm
[7:47:56 PM] <PRO_ShoX> what kinda style
[7:48:00 PM] <[CA]Fox> UP TO U MAET
[7:48:02 PM] <PRO_ShoX> or would u like variety
[7:48:07 PM] <[CA]Fox> UP TO U MAET
Posted: 30 Jul 2007, 20:45
by Machiosabre
so wait...are units going to have Australian accents?
Posted: 30 Jul 2007, 20:48
by Foxomaniac
If smug gaot will co-operate, LOL YES!!111
=P.
P.s : Bloopers / funneh stoof ala Blizz games are welcome - I absolutely love those.
Edit : Here's the first kicker :
http://froob.iamacup.com/temp/shoxaworders.wav
Posted: 30 Jul 2007, 21:59
by Noruas
AAII AM A BOMBEERRRR
AAAND A-A-AWAY WE GO-OoOo
Posted: 30 Jul 2007, 22:46
by Sleksa
IT CAME FROM...
BEHIND!
Posted: 30 Jul 2007, 22:50
by Neddie
The sound effects were always the best component of Blizzard titles.
Yes M'Lord!
Posted: 30 Jul 2007, 22:52
by Neddie
I might record a few for you as well.
Posted: 30 Jul 2007, 23:23
by LOrDo
We should have a CA varient with totally random and hillarious voiceovers done by the spring community :D
EDIT: You dissapoint me fox. I was expecting something retarded/funny with a shox voiceover

Posted: 31 Jul 2007, 04:56
by Foxomaniac
Seer Yous stoof first. >.>.
Posted: 31 Jul 2007, 06:01
by Ishach
Posted: 31 Jul 2007, 06:05
by Peet
The core voices should all be put through a vocoder to make them sound moar 'robot-y'...I might take a shot at this tomorrow.
Posted: 31 Jul 2007, 06:12
by Ishach
Filter all core voices to be really high pitched like a chipmunk
Posted: 31 Jul 2007, 06:15
by quantum
You're welcome to make wacky voice packs. I'll probably bundle them with CA, too. They could be then chosen via the F11 menu.
The voice file naming convention should be easy to understand, although it may have some quirks. PM me or join #ca if in doubt. Alternatively, you can send me the voice pack and I'll take care about making it work with CA.
Posted: 31 Jul 2007, 09:45
by Sleksa
Grab yer flash 'n fight the Core!
Posted: 01 Aug 2007, 12:40
by Linebacker
Which AI works with CA? There is no AI on unknown-files or the caspring-homepage.

Posted: 02 Aug 2007, 01:30
by Nixa
I'll do some voice overs for you quant

Posted: 08 Aug 2007, 23:46
by YokoZar
Excuse me, but the voices are the most annoying thing I have ever seen in any game and if you don't have an option for simple robot sounds I will be very upset.
Posted: 08 Aug 2007, 23:48
by vital
voices are an LUA option you can disable them..
Posted: 09 Aug 2007, 05:04
by Foxomaniac
vital wrote:voices are an LUA option you can disable them..
Yes, but you don't get the ol' clunky 'bot sounds back, maeks fanz angreh?!!!
Posted: 10 Aug 2007, 04:59
by Peekaboom
Is there a way to turn off "voices" for CA in LUA and have the normal unit sounds play instead.
I think the voices were really well done (honestly), but I find them distracting and detracting to the gameplay.
Mod's looking good! Cheers.
EDIT: Sorry, I didn't get to the end of the thread and see all the others saying the same thing. Needless to say I agree, I'd like a sound pack for "robot noizes." Doesn't even need to be the TA sounds, new would be fun too. There is just something really unsettling about my gators talking to me.