I've never told you to stop sharing or to delete Nanblobs. And no one has. To the contrary, we're unhappy that your enforcing of that GPL clause has prevented and will prevent people from using them.
If your script were like your pretend really yours, and if you weren't trying to infect* the very base files and official Spring release, I would have no problem you using any license, even restrictive ones.
* "infect" does not refer to the quality of your work, but to how the GPL license is viral. Contrary to what you say on forums, but according to the license you include in your files, any mods that is based or links to contents of a GPL mod is forced to be GPL.
And no, changing your license for another license won't help, when you aren't the author in the first place.
Argh wrote:Joe makes his game, and he wants to sell it to the public. The GPL allows him to sell Spring, that's not a problem. But what about the scripts that Joe has written, which are heavily based on my work? Obviously, they are probably somewhat different- they may even be much, much cooler than my originals. That's irrelevant, though- what's relevant is that the core script wasn't really Joe's idea- it was mine.
Replace yourself by Cavedog and Joe by Argh and you've got a pretty good idea why I don't like you pretending those scripts are all new and using restrictive license on your scripts.
In short, I want everybody to feel free to use my work. I just don't want people then denying the use of that work, and derivative works based on that work, to everybody else, later down the road. Because while Joe may have, in some important ways, improved upon my work, it's still not his original idea, and original ideas are not exactly common things.
Funny, because, that is the exact reason why I started this fuss. You are the Joe that slightly edited Cavedog scripts and then denied the use of that work and derative works based on that work.
And, very last issue... what, exactly, am I to do about the header? At what point would it be considered "original enough" that I am no longer being accused of just copy n' paste? Do I have to rename everything, and put it into an arbitrary order, and rewrite every sentence? Or am I going to have to modify Spring to use a different header structure, before this is a non-issue for everybody? Because whatever happens next, people, I am not going through this again.
Or maybe, you could give your source some credits, no? No one is going to sue you if you finally admit your files are based on Cavedog. About everybody agreed that headers are no copyrightable anyway.
Oh, and please, don't pretend like the only thing left to change would require modifying Spring, when you couldn't even be arsed to change Cavedog comments of your so called "STANDARD_COMMANDS_GPL.h".
Also, please drop the stance of pretending you revolutionned animation when all you have are barely edited Cavedog scripts. I can read scripts, you know, and I see what you did there. I acknowldege that you were the first to use custom SFX, that it took lots of work to create Nanoblobs, that it was the first mod made for Spring, the first mod to use Spring-only method such as UV-mapped s3o instead of 3do, custom explosion generator, 'play-sound', maybe also the new weapon tags, but on the scripting side, this is nothing but the same Cavedog soup that third party unit maker used for 10 years. For comparaison, on TAU, people like Boogie, TheRegisteredOne, or Zodius, do are making breakthrough. With stuff like units gaining a scrambler of enemy weapons with veterancy, controlled multiplayer desynching so different player see different things, or walkscript where the feet stay locked into the same position when grounded even if the unit turn.
Look at all the hand-wringing Smoth went through, with the FX stuff in Gundam? Like me, he wanted to share some of his amazing work. Unlike me, he was unwilling to give away the entire game design. It took him awhile to work out how to do so. But you still can't use his scripts...
What are you talking about? Last time I looked into Gundam, all the source bos were here, all nicely laid out and commented. As for the effects, well,
what's that file if not Smoth offering his effects for everybody to use freely?
Ah nevermind I see what you mean now, that smoth wanted to keep ownerships over his model and scripts, and released the effect under CC separatly. Hmm, not that different from you using different license for nanoblobs models and nanoblobs scripts. Save that scripts and models need each other, unlike effects which can be used for any weapons regardless of the unit model and script, and save that it's the effects, not the unit models, that other people want to reuse for their mod most.
I'm very shocked by how, when faced by uncontestable proof you violated the copyright you pretend to be the champion of, instead of admitting being caught red handed, you throw a tantrum about leaving forever and what a great loss you'll be.
I try to confront you with rational, technical points, and instead of facing them you appeal to the lambda forumer emotionnal support. It is not acceptable that you attempt to play with our sentiments in order to hide your shady practice.