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Posted: 25 May 2007, 11:44
by tombom
P3374H wrote:So uh...how many mods around here are based on original content...
That doesn't really change much :?

It's rather annoying to have this dumb crap about how people who make their own models and stuff are better than TA modders. Sure it's "little more than tweak[ing] fbi's" but that's a pretty big deal. Kernel Panic isn't somehow more legitimate than CA because it has new models.

Posted: 25 May 2007, 12:41
by Boirunner
P3374H wrote:I guess you need to lurk moar, as I have a mod of my own that is almost entirely original content.

My point was, boirunner seems to think that ta mods are owned in their entirety by their developers, making them untouchable by others ,which, oddly enough, is false, as most of the content was created by Cavedog and other 3rd party sources compiled into uberhack; the "developers" of spring ta mods do little more than tweak fbi's and add a few graphical effects. (No offense to ta mod devs, this is targeted at Boirunner)
I think you misunderstand me. Forking from other mods is perfectly fine. I just found the way that FA suggested his changes arrogant, as he called them fixes, and was sure he had made the mod so much better alone in 6 hours, casually changing around stuff that had been discussed and balanced and tested for hours and hours.

Posted: 25 May 2007, 18:20
by Comp1337
Are there no mods anywhere on this forum?
In the ca thread, you talk about ca. Not generic TA vs GPL, not yo momma, only ca.

I guess im spoilt with the other forum im frequenting atm, where mods give out plentiful offtopic warnings.

Posted: 25 May 2007, 18:26
by tombom
Comp1337 wrote:Are there no mods anywhere on this forum?
In the ca thread, you talk about ca. Not generic TA vs GPL, not yo momma, only ca.

I guess im spoilt with the other forum im frequenting atm, where mods give out plentiful offtopic warnings.
I realise it's offtopic, but it's a bit annoying to have Peet saying that mods based on TA are fair game to nick from but mods with new models aren't :|

Posted: 25 May 2007, 21:23
by Peet
Meh, there is evidently misinterpretation on both ends...I retract that comment.

Posted: 26 May 2007, 06:16
by Fanger
You must forgive forboding, he is a very strong willed person. Also nearly every time he makes a mod, or makes suggestions for a mod his suggestions whether he intends this or not lean the mod towards the balance set up of EE. I can only blame myself for this, Forb likes EE and thusly he always likes to push for it even if he doesnt realize it, he is also very outspoken.. Hes not a bad guy dont hate on em, and keep up the good modding work and such..

Posted: 26 May 2007, 08:44
by LOrDo
Fanger wrote:You must forgive forboding, he is a very strong willed person. Also nearly every time he makes a mod, or makes suggestions for a mod his suggestions whether he intends this or not lean the mod towards the balance set up of EE. I can only blame myself for this, Forb likes EE and thusly he always likes to push for it even if he doesnt realize it, he is also very outspoken.. Hes not a bad guy dont hate on em, and keep up the good modding work and such..
AKA Ego brained asshole to everyone. So when he gets like that, don't think your getting special treatment from him or anything like that. :-)


BACK ON TOPIC: CA looks purdy. Nice job with the graphics.

Posted: 26 May 2007, 09:34
by KDR_11k
quantum wrote:If you want to keep units together, alt-move them, they will go at the speed of the slowest.
I can't get that to work at all. Alt-move always makes them move at their normal speed for me.

Posted: 26 May 2007, 10:04
by carbon
Yeah, same here. Alt-move hasn't worked for me since they implemented it (or tried to). It really sounds like a great feature, so I try it to see if it will work for me when a new Spring version comes out (even after clean installs and such), but it never does.

Posted: 26 May 2007, 12:47
by quantum
Oops, it's control-move. :oops:

Posted: 27 May 2007, 12:12
by NightfallGemini
zwzsg wrote:
P3374H wrote:So uh...how many mods around here are based on original content...
Let's see: Gundam, 1944, SWS, KP, Epic Legion, Simbase, TA2050, Nanoblobz, Eternal Struggle, Expand and Exterminate, CvC.... about a dozen I'd say.
...Lost Legacy (partly), Xect vs. Mynn, TAWD, Final Frontier.


so like.. D: 14.5. :V

Posted: 28 May 2007, 12:32
by MR.D
Its too bad that this mod isn't getting the play it deserves.

Need some publicity to convert some Ba'ers :P

Posted: 28 May 2007, 13:20
by KingRaptor
I'd play it more if I knew how to play it :(

BTW, Stumpies/Raiders need to be able to actually see. ATM their sight range is awful.

Posted: 28 May 2007, 14:18
by 1v0ry_k1ng
MR.D wrote:Its too bad that this mod isn't getting the play it deserves.

Need some publicity to convert some Ba'ers :P
just spread that c stands for cadyrs annhilation and you'll be drowning in fanbois in notime

Posted: 01 Jun 2007, 07:07
by MR.D
Are you guys getting close to a new update anytime soon?

The mod is just too sexy to let sit idle guys, cmon :-)

Posted: 01 Jun 2007, 13:27
by Foxomaniac
Currently, this is a phase of experimentation.

Quantum's learning LUArules so it would be utilized in CA for great justice and for use in a side-project (Spring : Tower D-FENS).

Also, massive changes are being done to air - quantum is doing them in one fell swoop so I Won't go "ZOMG ZOMG ZOMG WUT YOU DO OMGGGGZZZ YOU CRAZY MON" :P.

Stay cool.

I'm so cool I don't even have calcium deposits!

Posted: 01 Jun 2007, 13:35
by Boirunner
Foxomaniac wrote:I'm so cool I don't even have calcium deposits!
Yeah well I'm so cool I don't even have brownian molecular motion.

Also CA rocks and hurry up already. Make me a 1on1 and 2on2 ladder too, please. :P

Posted: 01 Jun 2007, 16:20
by quantum
Updates are still being churned out, albeit more slowly, because I'm working on features that are only in the SVN version of spring.

Click for update log.
Click for autobuilt alphas.

Ok, the version naming is a bit confusing. The versions automatically generated by a script when a change is made are called by everybody alphas, so I started calling them like that as well.

The betas are stable, less broken versions, more suitable for playing.

So the latest Alpha is more recent than the latest Beta.

Posted: 01 Jun 2007, 17:17
by Relative
Why not release a new beta soon. Alpha are fine, but its hard to get people together to play a game with an alpha as changes are so frequent.

Posted: 01 Jun 2007, 17:49
by Foxomaniac
[03:31:57 م] <[LCC]quantum[K]> wheee, i have a lua script that makes the solar collector's output increase with altitude :D
[03:32:11 م] <[LCC]quantum[K]> i'll do the reverse with geos
Discuss.