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Posted: 22 Apr 2007, 07:56
by Snipawolf
smoth wrote:There is a Gundam Online mmorpg, that is more a long the line of gundam fan's interest. Sadly most gundam fans are uninterested in a strategy game.
*Makes funny snorting sound with nose*

*Tries to recreate sound in*

Gfgfgfg...

That didn't work..

Now then, AN MMORPG!? ARE YOU KIDDING ME!?

edit: Its even in Japanese :(

Edit2: Well, I got a view vids out of it, and it seems they are interesting looking, if it plays like AC, then I would play it, otherwise, nah...

I think an mmo for gundams would be horrible, period. I love strategy, and I love gundam just as much. Most may not, but there are a lot of gundam fans, and we all know most (In smoth's case) means probably 75-90%.. So! If you could pull in 1% out of 10 percent (Counting the 10 percent as a new 100), do you have any idea how many poeple you could still get :twisted:

Edit: Damn, those models and stuff look as good as yours do Smoth. *remembers the mech body thing* Yup, you win...

Posted: 22 Apr 2007, 10:37
by KDR_11k
While I agree that it may be a better idea to advertise to people who haven't played Spring before I can't find myself thinking there's an equal footing TA and non-TA gamepacks are on and thus I don't think it's a fair competition.

1. You have the notion that Spring main belongs to TA. The Spring website, #main, etc are fair game for EVERYONE. They are a shared resource and I think every game has an equal right to be represented in it if they choose to do so. Don't tell games to split from it since it belongs to the engine and every game running on it. A mod that doesn't exist in the main parts could as well be never released.
2. People who haven't played Spring first need to get Spring, learn how to use it, grab all the appropriate files that don't ship with it, etc. XTA has an advantage here kinda like MS Internet Explorer, it's already bundled with the base system (NB would have that advantage as well but it's a game that has been abandoned by its creator saying that the gameplay is fundamentally flawed). Spring regulars also have an easier time getting a game to run
3. Spring is still equated with TA in many places even on this website. Look at the website header, that thing hasn't been updated forever and what's it say now? What's the screenshot?

In conclusion, I demand an antitrust suit against XTA :P.

Re: How to get XTA/BA players to play non-TA mods

Posted: 22 Apr 2007, 14:48
by tombom
smoth wrote:
Boirunner wrote:dude, you made this thread made out of complete complain
What are you talking about? That thread was hillarious. However, there was a point to it and the point was the STATEMENT that there is more to spring then BA and SPEEDMETAL. Spring is not TA on speedmetal engine 1.0.
Please point me to the "hillarious" content. Also everybody knows that there's more to Spring than BA and Speedmetal, it was a stupid thread.
you didn't make a point you took my post out of context. Do you really understand english? I am not picking on you, i have had people before who had english as a secondary language and they were really really misunderstanding a lot of things.
I understand his English far better that yours or Fang's. Your spelling and grammar are often utterly abysmal and good luck working out what Fang is trying to say most of the time.
I think there is a misunderstanding lathan, this behavior is atypical for boirunner, something on this forum or in his life has caused this outburst. Or we are simply misunderstanding him. I have faith that there is some misunderstanding somewhere.
This is actually pretty offensive.

Posted: 22 Apr 2007, 15:21
by Tobi
KDR_11k wrote: 2. People who haven't played Spring first need to get Spring, learn how to use it, grab all the appropriate files that don't ship with it, etc. XTA has an advantage here kinda like MS Internet Explorer, it's already bundled with the base system (NB would have that advantage as well but it's a game that has been abandoned by its creator saying that the gameplay is fundamentally flawed). Spring regulars also have an easier time getting a game to run
Hint: to truely release your mod as a game, grab the Spring installer and rebuilt it using your mod instead of XTA.

This really isn't that hard: check out tags/taspring_0.74b3 from SVN, put the binary files from the official installer in the right place, modify the install script to include e.g. Gundam.sdz instead of XTAPE.sd7, grab NSIS and use it to build a new installer...

Yes it will probably take you a few hours first time but once you know it it should be at most 30 min work after each new mod/spring release, especially if you provide constructive feedback on how the installer scripts could be made better / easier to modify.

Posted: 22 Apr 2007, 16:24
by Fanger
tombom you sir are a GIANT STICK IN THE MUD..

Posted: 22 Apr 2007, 16:29
by tombom
Fanger wrote:tombom you sir are a GIANT STICK IN THE MUD..
I try and play as many mods as possible. I play E&E whenever a game comes up. I sometimes host games of different mods and am honestly interested in them.

Posted: 22 Apr 2007, 17:27
by Ogami_ito
KDR_11k wrote:While I agree that it may be a better idea to advertise to people who haven't played Spring before I can't find myself thinking there's an equal footing TA and non-TA gamepacks are on and thus I don't think it's a fair competition.
They are not on equal footing. That needs to change. Not because its important that mods do better vis a vis TA, but because more diversity means Spring project is stronger.
KDR_11k wrote: 1. You have the notion that Spring main belongs to TA. The Spring website, #main, etc are fair game for EVERYONE. They are a shared resource and I think every game has an equal right to be represented in it if they choose to do so. Don't tell games to split from it since it belongs to the engine and every game running on it. A mod that doesn't exist in the main parts could as well be never released.
I think the point is that the main page needs to focus on promoting mods, not TA. And those mods which are under development should have sites to be promoted and linked to #main.

KDRs other points I think back up the idea that currently, Spring is perceived to be a TA vehicle because of the site and the fact that TA is bundled with Spring, and this is not right. This should change. But the desire to change this should have nothing to do with "War of the Mods". Spring needs to be seen as an independant platform, and at the same time promote the mods that use Spring. Each mod, should have a decent site page and have their own Spring bundle.
smoth wrote:Ogami_ito, it is my understanding that gundam RTS would be viewed as fan art, I never intend on selling the mod and I intend on continueing it for free. At the very least as far as Bandai should be concerned, someone is running a free promotion campaign for their title gundam
That is good. But if it was to become popular, they may still send you a cease and desist letter. It does not matter BTW that you are doing Bandai a favor. Corporate Law departments often do not see things in a win-win sort of way.

[
They may know a little English. But that does not matter. Increasing player base matters.

OK Here is how you do it. Find someone who knows some Japanese. Translate the game into Japanese (that part would be very easy - about 3 hours work). Translate the following lines into Japanese and put it on the Website AND the Meta-tags
"Wanted: help in translating this site to Japanese. Seeking bilingual Gundam fan." Or something like that. Get some Japanese Otaku to help out. And get that guy/girl to post something on a Gundamn fan site and on the MMORPG site board.

Posted: 22 Apr 2007, 17:37
by KingRaptor
KDR_11k wrote:NB would have that advantage as well but it's a game that has been abandoned by its creator saying that the gameplay is fundamentally flawed
That reminds me: How about replacing the GPL installer with one that includes EE (and maybe Gundam as well)? It's only logical, since both mods are still active, still played and just...not nutty.

Posted: 22 Apr 2007, 17:45
by tombom
KingRaptor wrote:
KDR_11k wrote:NB would have that advantage as well but it's a game that has been abandoned by its creator saying that the gameplay is fundamentally flawed
That reminds me: How about replacing the GPL installer with one that includes EE (and maybe Gundam as well)? It's only logical, since both mods are still active, still played and just...not nutty.
Because I'm pretty sure neither smoth nor Fang want to release them under GPL.

Posted: 22 Apr 2007, 18:42
by KDR_11k
Whoops

Posted: 22 Apr 2007, 18:44
by KDR_11k
Does the content even have to be GPL? Wasn't NB chosen because it does not infringe on anyopne else's property? I'd avoid Gundam for the same reason but why not pack in E&E?

As for a Japanese translation, does Spring even support those charactersets?

Posted: 22 Apr 2007, 18:47
by rattle
Doubt it, that's up to the font.

Posted: 22 Apr 2007, 18:51
by tombom
KDR_11k wrote:Does the content even have to be GPL? Wasn't NB chosen because it does not infringe on anyopne else's property? I'd avoid Gundam for the same reason but why not pack in E&E?

As for a Japanese translation, does Spring even support those charactersets?
NanoBlobs is GPLed. E&E has no license so it's kind of fishy trying to include it in a "free content" package.

Posted: 22 Apr 2007, 18:58
by KDR_11k
Then make it a "less free" content package and replace XTA with it.

Posted: 22 Apr 2007, 19:11
by Boirunner
i'm all for a "free like beer" package. you'd also have to change tasclient to connect to #yourmod in addition to #main automatically, though.

Posted: 22 Apr 2007, 19:59
by Forboding Angel
EE is released under creative commons license.

Posted: 22 Apr 2007, 20:05
by Tobi
ie. incompatible with GPL, unless it's CC PD, but I've seen Fanger say that no one may modify EE, so I doubt that.

Either way I got some ideas from this thread already.

Posted: 22 Apr 2007, 20:39
by Erom
A custom frontend for each module would help a lot... something like Spring SP combined with a re-skin of the lobby (or even a custom lobby)... so when I want to play Gundam (nothing personal meant here, it just seems to be the example we are using) I double-click a Gundam link on the desktop, that takes me to a Gundam skinned main menu with the Gundam mod already loaded, and lets me jump into a campaign (Someone should make lua campaign levels for some of the famous battles from the anime.) a skirmish with bots, or jump into the lobby, which would be all set up to go for Gundam games. Of course, I could change modules if I wanted too, but just having a unique frontend, combines with a matching lua gui in game, would make the mod feel as unique as they are.

The TA mods could even share a frontend - that would make it pretty clear they are derrivations of each other.

Posted: 22 Apr 2007, 21:50
by CautionToTheWind
Erom wrote:a re-skin of the lobby (or even a custom lobby)...
Better than a custom lobby would be to standarize a pack of simple graphics elements (like a header, a scrollbar and a color scheme) that all lobbys could then use.

Posted: 22 Apr 2007, 21:53
by AF
In that case which skin should the lobby use and how would you define the default?